SourceTV Question,

tv_dispatchmode <0|1|2>
Sets Source client dispatch mode for connecting clients: 0=never, 1=if
appropriate, 2=always

If this is set to '2', does that mean if the user connects to the local
SourceTV server that the game spawns when tv_enable is 1, they will be
redirected to a SourceTV proxy setup that is connected?

If so, can we safely set tv_maxclients to 1 to allow the proxy to connect to
the game server, but no one else?

- Plasma

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, April 20, 2005 1:03 PM
Subject: RE: [hlds] SourceTV documentation


> 90 seconds.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Tuesday, April 19, 2005 7:02 PM
> To: [email protected]
> Subject: Re: [hlds] SourceTV documentation
>
> What is the max delay?
>
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[email protected]>; <[email protected]>
> Sent: Tuesday, April 19, 2005 4:12 PM
> Subject: [hlds] SourceTV documentation
>
>
> > We have created a short document describing how to use SourceTV, it
> > can be found here:
> > http://www.valve-erc.com/srcsdk/general/source_tv.html
> >
> > - Alfred
> >
> > _______________________________________________
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>
> > please visit:
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> >
> >
>
>
> _______________________________________________
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