im sensing a little pent up frustration here
----- Original Message -----
From: "Mikee" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, April 27, 2005 1:38 PM
Subject: Re: [hlds] Half-Life 2: Deathmatch Update


> For Pete's sake....now you force us server admins to do two updates
because
> you think we want yet another lame ass map that lags and crashes the
> servers, and that we never wanted in the first place?  All three of my
> servers crashed running this latest crappy map, and I'll never run it
> again....but now I have to patch again to fix this worthless pile of a
bsp?
>
> Even your mappers can't even double check their quality before releasing
> something!  After 3 months, no bug fixes...the HL2 community could care
less
> about new maps, most of which are not worth running anyway.   Many of us
are
> just about done running servers for this screwed up game.  Keep your maps.
>
> What a waste....and what a shame to see this so poorly handled by Valve.
> Valve should work for the government.
>
> ----- Original Message -----
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[email protected]>; <[email protected]>;
> <[EMAIL PROTECTED]>
> Sent: Tuesday, April 26, 2005 7:22 PM
> Subject: [hlds] Half-Life 2: Deathmatch Update
>
>
> > We have released an update to Half-Life 2: Deathmatch. Run the
> > hldsupdatetool to get this update.
> >
> > This update fixes an exploit in the newly released dm_runoff map that
> > allowed airstrike "spamming". More details can be found here:
> > http://www.steampowered.com/index.php?area=news&id=412
> >
> > - Alfred
> >
> > _______________________________________________
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> >
> >
>
>
>
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