a full explanation of the netcode in detail with associated graphs etc
would be nice.

On 5/12/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred
> What is the relation of cl_interp to the servers tickrate if any?
> What is the relation of cl_interp to the clients average ping to the
> server, if any?
> Is there a relationship between cl_interp and the in or out packets per
> second as per the net_graph 3?
> What cl_interp setting should you use to just let the game work it out for
> you automatically, just like the old ex_interp = 0 command in CS 1.6
> Thanks
>
> On 5/12/05, Philipp G. <[EMAIL PROTECTED]> wrote:
> >
> > >Because it's a listen server only feature (it uses a backchannel to
> > >directly inject data into the systems video card, streaming that over
> > >the network would blow up the dedicated server).
> >
> > That's OK, I'm sure a datacenter facility's intricate fire suppressant
> > system can handle that.
> >
> > >From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > >Reply-To: [email protected]
> > >To: <[email protected]>
> > >Subject: RE: [hlds] Re: mp_showhitboxes
> > >Date: Wed, 11 May 2005 16:54:07 -0700
> > >
> > >Because it's a listen server only feature (it uses a backchannel to
> > >directly inject data into the systems video card, streaming that over
> > >the network would blow up the dedicated server).
> > >
> > >- Alfred
> > >
> > >----Original Message----
> > >From: [EMAIL PROTECTED]
> > >[mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez
> > >Sent: Wednesday, May 11, 2005 4:41 PM To: [email protected]
> > >Subject: [hlds] Re: mp_showhitboxes
> > >
> > > > Thanks alfred taht was pretty neat but WHY cant we enable that on
> > > > dedicated servers? mp_showhitboxes only works on listen.
> > > >
> > > > Please?
> > > >
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>
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