-- [ Picked text/plain from multipart/alternative ] There does appear to be a correlation between the FPS and the CPU numbers The 18 player server though seems to cope quite well with: fps_max 600 sv_maxrate 2000 sv_maxupdaterate 120 tickrate 100 whilst maintaining >500 FPS The 40 player server though (which I never expect to run constantly at > 500 fps) seems to cope quite well with: fps_max 600 sv_maxrate 2000 sv_maxupdaterate 100 tickrate 66 The but the overall playing experience on the 40 Player server for people with client computers that can keep up, results in a excellent end result especially considering the numbers of players. On 5/20/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: > > Look at the FPS though... it drops, right? > And maybe the stats command stress the CPU or HLDS? :-) > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: 20. mai 2005 06:05 > To: [email protected] > Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean? > > > -- > [ Picked text/plain from multipart/alternative ] > Clayton the sampling might be correct, but how would that explain the > results I get when I spam "rcon stats" into console and receive numbers > that > are all within 10% of each other? > Here is exmple: > 14:03:37 stats > 14:03:37 CPU In Out Uptime Users FPS Players > 86.53 73784.24 227882.64 177 6 56.87 39 > 14:03:38 stats > 14:03:38 CPU In Out Uptime Users FPS Players > 86.53 74690.58 228744.00 177 6 63.98 39 > 14:03:38 stats > 14:03:38 CPU In Out Uptime Users FPS Players > 86.77 75565.57 229665.05 177 6 35.32 39 > 14:03:38 stats > 14:03:38 CPU In Out Uptime Users FPS Players > 86.77 76380.45 231317.58 177 6 34.13 39 > 14:03:39 stats > 14:03:39 CPU In Out Uptime Users FPS Players > 86.77 77197.75 232984.47 177 6 34.13 39 > 14:03:39 stats > 14:03:39 CPU In Out Uptime Users FPS Players > 86.77 77256.87 234898.08 177 6 30.10 39 > 14:03:39 stats > 14:03:39 CPU In Out Uptime Users FPS Players > 95.31 77242.05 236992.31 177 6 26.96 39 > 14:03:39 stats > 14:03:39 CPU In Out Uptime Users FPS Players > 95.31 77264.55 238138.23 177 6 33.02 39 > 14:03:40 stats > 14:03:40 CPU In Out Uptime Users FPS Players > 95.31 77243.81 238387.27 177 6 33.04 39 > 14:03:40 stats > 14:03:40 CPU In Out Uptime Users FPS Players > 94.57 77214.17 238615.45 177 6 40.99 39 > 14:03:40 stats > 14:03:40 CPU In Out Uptime Users FPS Players > 94.57 77057.98 238889.06 177 6 34.12 39 > 14:03:40 stats > 14:03:40 CPU In Out Uptime Users FPS Players > 94.57 76746.83 239109.53 177 6 33.05 39 > 14:03:41 stats > 14:03:41 CPU In Out Uptime Users FPS Players > 94.57 76242.27 239287.92 177 6 57.57 39 > 14:03:41 stats > 14:03:41 CPU In Out Uptime Users FPS Players > 94.30 75778.00 238699.22 177 6 37.94 39 > 14:03:41 stats > 14:03:41 CPU In Out Uptime Users FPS Players > 94.30 75704.43 238780.63 177 6 60.21 39 > 14:03:41 stats > 14:03:42 CPU In Out Uptime Users FPS Players > 94.30 75405.64 238652.98 177 6 25.60 39 > 14:03:42 stats > 14:03:42 CPU In Out Uptime Users FPS Players > 93.41 75245.19 238275.91 177 6 28.43 39 > 14:03:42 stats > 14:03:42 CPU In Out Uptime Users FPS Players > 93.41 75358.87 238213.38 177 6 27.67 39 > 14:03:42 stats > 14:03:42 CPU In Out Uptime Users FPS Players > 93.41 75571.36 237885.63 177 6 28.46 39 > 14:03:43 stats > 14:03:43 CPU In Out Uptime Users FPS Players > 93.41 76112.34 237668.05 177 6 30.11 39 > 14:03:43 stats > 14:03:43 CPU In Out Uptime Users FPS Players > 89.06 76824.73 237348.69 177 6 60.34 39 > 14:03:43 stats > 14:03:43 CPU In Out Uptime Users FPS Players > 89.06 77527.95 237276.89 177 6 36.56 39 > 14:03:43 stats > 14:03:44 CPU In Out Uptime Users FPS Players > 89.06 77854.19 237533.16 177 6 46.56 39 > 14:03:44 stats > 14:03:44 CPU In Out Uptime Users FPS Players > 90.63 77517.18 238679.83 177 6 34.15 39 > 14:03:44 stats > 14:03:44 CPU In Out Uptime Users FPS Players > 90.63 77084.93 240084.63 177 6 36.57 39 > 14:03:44 stats > 14:03:44 CPU In Out Uptime Users FPS Players > 90.63 76791.86 241383.80 177 6 31.04 39 > 14:03:45 stats > 14:03:45 CPU In Out Uptime Users FPS Players > 90.63 76871.59 242368.47 177 6 22.76 39 > 14:03:45 stats > 14:03:45 CPU In Out Uptime Users FPS Players > 91.71 77053.85 242882.44 177 6 23.81 39 > 14:03:45 stats > 14:03:45 CPU In Out Uptime Users FPS Players > 91.71 77454.66 242307.06 177 6 32.04 39 > 14:03:45 stats > 14:03:46 CPU In Out Uptime Users FPS Players > 91.71 78062.38 240988.48 177 6 35.32 39 > 14:03:46 stats > 14:03:46 CPU In Out Uptime Users FPS Players > 91.71 78272.21 239666.45 177 6 32.02 39 > 14:03:46 stats > 14:03:46 CPU In Out Uptime Users FPS Players > 91.83 78384.60 238314.08 177 6 36.57 39 > 14:03:46 stats > 14:03:46 CPU In Out Uptime Users FPS Players > 91.83 78409.96 237305.31 177 6 33.04 39 > Now you cannot tell me that this is not odd and that this is some sort of > time sampling mismatch > task manager ought to damn well show something that approximates what > SRCDS > is reporting back or vice versa, but it does not! > On 5/20/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > > > > true, but you have to sample for a certain period of time to get a > > percentage reading. Obviously I'm just guessing that the period that > > the game's using is shorter than the period that task manager uses, > > but it would seem to make sense considering the observations. Why > > would that be so hard to accept? If you're only sampling usage for 0.1 > > seconds and you see a 99% value there's nothing wrong with that, even > > if task manager only showed 10% usage at the same time, since task > > manager samples for 1.0 seconds and it could have been idle for the > > other 0.9 seconds, which would indeed mean 10% usage for task > > manager's period. > > > > On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Well it is not like anybody has stepped up and stated categorically > what > > it > > > really means and is able to explain the discrepancies between the 2 > that > > a > > > critically thinking human being would accept. > > > > > > -- > > Clayton Macleod > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
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