If there is a compelling reason to update -- such as dwindling interest in
the game because it is dated, please continue to update!

If there is no benefit in updating (no content, no code enhancement, no
security update, etc.) then don't bother -- HOWEVER, I do not believe that
Valve is updating merely to change you from CSS Version X to Y.

As an owner of the product and an admin, please continue to update as deemed
appropriate.

Regards,

Bud Ingram

----- Original Message -----
From: "Christopher Choo" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 20, 2005 3:48 PM
Subject: [hlds] Please reduce update frequency and improve patch timing


> Hi Everyone,
>
> I suppose that this has been mentioned before, but the update frequency
for
> CS Source is too high for my liking. We are seeing updates a few times a
> month, and when bad things happen it can even be as often as twice a day.
> This is not a pleasant experience at all, and places a large burden on
> admins to continually update their servers. This is not a trivial task,
and
> the quote "If it ain't broke, don't fix it" comes to mind. This is why I
> kinda like how CS1.6 is going - there have been no patches in ages, and
> nobody is complaining unless it's about VAC.
>
> I could understand that patches for Source need to be rolled out if there
> were serious problems in terms of security (e.g. DoS attacks) or gameplay
> issues (e.g. server crashes on maps), but often these patches do not
> contribute to a significantly improved gaming experience. If it's not
going
> to make current servers better, why does Valve bother to release patches
so
> often? Microsoft's approach to cumulative patches would be something I
think
> would be useful and relevant, because it gives administrators less
headache
> in terms of teething problems with each patch - they only have to deal
with
> a 1 set of patches, not 5-10 sets of micro patches.
>
> It appears to me that there is very little quality control going on in
Valve
> when it comes to patches, and timing patches to coincide with weekends is
> absolutely horrendous. I trust that admins would like peace over the
> weekends and that gamers want to play their games without having to
grapple
> with technical issues on a Friday evening. Patches should ideally be
> released on Mondays, when everybody goes to work and game server traffic
> goes down. There is really no need to use weekends to get feedback on
server
> issues because it diminishes the gaming experience for everybody.
>
> Do you see banks overhauling their IT system at 3pm in the day? Do you see
> other games issuing patches that mean hardly anything to the
gamer-at-large?
> It is fine a balancing act to decide whether a certain fix would cause
more
> good than harm, but Valve has fallen on the wrong side not just once, but
> time and again. I'm extremely disappointed that Valve continues to behave
as
> if the gaming community is beholden to its own internal development
> schedule. I'm trying to run game servers here, not a beta-testing
programme.
> People who run game servers should be treated more like game players than
> software testers.
>
> Possible suggestions (we've heard this thousands of times but nobody seems
> to listen):
> 1) Release patches on Mondays, not Fridays
> 2) Reduce frequency of patches - once a month for engine patches, more
> frequently for non-engine related patches *only*.
> 3) Start a beta programme and allow all other admins to run a *stable*
> branch of SRCDS.
> 4) Start listening to feedback. Stop behaving like everybody has been
> converted to CS Source.
>
> There are so many others who have not switched over from HL1. If Valve
were
> to continue with this nonsense how is it going to evangelize the greatness
> of the Source engine? Game development is not merely about technical
> excellence (e.g. disabling menus, banning creative cheaters) , it is about
> providing a fun and enjoyable experience to everyone involved, server
admins
> and gamers alike. People understand that sometimes the process can be
> painful, but I don't see any light at the end of this tunnel.
>
> Regards,
> Christopher Choo
> Fragnetics LLP
>
>
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