1. Those rates are destructive in CS:Source currently. Do some testing
on different ticrate servers, it's unlikely you will find a server
that will not display high choke (in net_channels) with that cmdrate.
On the other hand, the range 30-70 tend to offer far more reliable
communication. See rates info below.
2. Mani admin plugin has an unfortunate ma_cexec function which allows
you to send console commands to remote clients. It would be entirely
possible to alter peoples rates with this (I have done so in
assistance many times). IMHO however this ability is a massive
security risk and also has the potential for severe abuse. For
example, what happens if you have a batch:
cexecdos.cfg{
ma_cexec_all host_writeconfig autoexec.cfg;
exec cexecdos
}
And thats without finding any exlpoitable cvars or console functions,
but there's the possibility of sending full unicode strings here, any
buffer failures could be potentially very destrcutive on a server with
a blackhat admin.
3. Rates, AGAIN:
Valve said 256Bytes is roughly the max size of a game-packet (alhtough
I have to admit, I can no longer find the page where, so this may be
entirely wrong :-s).
updaterate at 80 for 20 players is thus roughly 400KBytes per second
that's your server load.
client load is 256*80 = 20480 or 20KBytes per second - pretty much all
useable of a 256kbps ADSL upload. The minrate for this should be 20480
Bytes per second.

please learn to calculate rates, it's not that hard. cmdrate 101 and
updaterate 101 are not the be all and end all.

On 5/25/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> No not really
>  You need a plugin that can modify player variables, otherwise you are
> probably wasting your time
>
>  On 5/25/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
> >
> > More and more people in our community thinks that you HAVE to run
> > 25000/101/101
> > to comply to match rules. They tell all their friends to run the same
> > settings.
> >
> > Running HLDS Counter Strike.
> > But will the server force the minimum successfully?
> >
> > I just like to know what is appropriate for internet games.
> > 25000/101/101 can't be normal for internet.... I hope!
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: 25. mai 2005 09:12
> > To: [email protected]
> > Subject: Re: [hlds] max/min rates
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is it HLDS or SRCDS
> > sv_maxupdaterate 80
> > sv_minupdaterate 70
> > Is probably too high for a sv_maxrate 9999
> > Why do you want to do this?
> > Quite a few people may not be able to run at that high rate values for
> > sv_maxupdaterate sv_minupdaterate
> >
> >
> > On 5/25/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
> > >
> > > And since noone replys I will try to answer my own question.
> > >
> > > Yes Alexander, I believe it must be like that, or else it would be
> > > something wrong!
> > > But since noone knows, you should not take it for granted.
> > >
> > > And while im at it;
> > > Isn't sv_maxrate 25000 and sv_maxupdaterate 101 settings to use on LAN
> > > games? How low can you go before the game suffers too much?
> > > Can someone redirect me to some sites where such settings are listed...
> > > for
> > > internet play..
> > >
> > > Thanks all.
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Alexander
> > > Kobbevik
> > > Sent: 24. mai 2005 10:38
> > > To: [email protected]
> > > Subject: [hlds] max/min rates
> > >
> > >
> > > Hello,
> > >
> > > sv_maxrate 9999
> > > sv_minrate 8000
> > > sv_maxupdaterate 80
> > > sv_minupdaterate 70
> > >
> > > Will this make sure all clients are within 8000-9999 and 70-80 on
> > > those settings. Or will the server try to send this minimum to clients
> > > who will reject most of it if they have lower settings?
> > >
> > > Is there a server side setting for that cmdupdaterate thingy too?
> > >
> > >
> > > -Alex
> > >
> > >
> > > _______________________________________________
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> > >
> > >
> > > _______________________________________________
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> > >
> > --
> >
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> >
> >
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> >
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>
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