--
[ Picked text/plain from multipart/alternative ]
FFS, how does any of the crap you spew solve the problem?
 Smart arse comments about 5 year old demos doesn't apply to this situation
 I even went into a long winded explanation of the situation and why this is
a major problem for some of us.
 But you don't seem to care or you are happy to live with cheat roaming
servers at will, and anybody who dares to try to come up with a solution
automatically has it broken by Valve, like they don't want to competition to
VAC, if for no other reason other than it makes Valve look bad because these
solutions need to exist in the first place.

] demoui
Playing demo from demo.dem.

Counter-Strike: Source
Map: de_chateau
Players: 30 / 32
Build 2349
Server Number 6
Begin loading faces (loads materials)
End loading faces (loads materials)
Initializing renderer...
Missing RecvProp for DT_CSPlayer - DT_CSPlayer/m_iProgressBarTime
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.

] version
Protocol version 7
Exe version 1.0.0.21 <http://1.0.0.21> (cstrike)
Exe build: 11:20:07 May 16 2005 (2382)

Thats the error from a demo that was created on the 19th of April 2005,
which is now useless to us as proof.

This is just a great fucken situation to have our demos of cheating players
fucked up every other month.

On 5/30/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:

> if valve needs/wants to update the network protocol for whatever
> reason, that's their business. What you're asking would likely require
> a very major rewrite. There's no reason to have support for multiple
> versions of network protocols, when all you need is the current one.
> Get mad all you want.
>
> On 5/30/05, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > No, I want to play demos from last month, fucktard!
> > Don't waste our time telling us that there is no real problem, when we
> know
> > quite damn well that there is one.
>
>
> --
> Clayton Macleod
>
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