It would be a very large job for valve to undertake, let alone for someone
from the community to do.

Why do you need to store the demos anyway?  Surely once you've made your
decision, you've made it?  I don't see any point in storing thousands of old
demos.

If there is a genuine reason why you need to keep a demo, say a long running
cheat disagreement, then make it an avi.  It's not very hard.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: 30 May 2005 11:23
To: [email protected]
Subject: RE: [hlds] Force demo playback?

I agree with Whisper very much.
And many anticheat-databases store the demo along with the description of
the cheat violation.
It must be very frustrating for them when suddenly all their demoes they
worked so hard for doesn't work anymore.

Is there no way to make a Demo viewer of some kind?
That has the possibility to have compability with older netcodes?
Probably a huge download... but it would be worth it.. I think...
Well.. just brain storming...

Take care.


-Alexander


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: 30. mai 2005 10:55
To: [email protected]
Subject: Re: [hlds] Force demo playback?


grow up

On 5/30/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> FFS, how does any of the crap you spew solve the problem?  Smart arse
> comments about 5 year old demos doesn't apply to this situation  I
> even went into a long winded explanation of the situation and why this
> is a major problem for some of us.  But you don't seem to care or you
> are happy to live with cheat roaming servers at will, and anybody who
> dares to try to come up with a solution automatically has it broken by
> Valve, like they don't want to competition to VAC, if for no other
> reason other than it makes Valve look bad because these solutions need
> to exist in the first place.
>
> ] demoui
> Playing demo from demo.dem.
>
> Counter-Strike: Source
> Map: de_chateau
> Players: 30 / 32
> Build 2349
> Server Number 6
> Begin loading faces (loads materials)
> End loading faces (loads materials)
> Initializing renderer...
> Missing RecvProp for DT_CSPlayer - DT_CSPlayer/m_iProgressBarTime
> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>
> ] version
> Protocol version 7
> Exe version 1.0.0.21 <http://1.0.0.21> (cstrike)
> Exe build: 11:20:07 May 16 2005 (2382)
>
> Thats the error from a demo that was created on the 19th of April
> 2005, which is now useless to us as proof.
>
> This is just a great fucken situation to have our demos of cheating
> players fucked up every other month.


--
Clayton Macleod

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