This is the just the reality of steam and valve's update practices, obviousily before steam you could just archive the older versions - but sweeping changes did not happen nearly this often.
This last rash of updates was hard on one community I'm familar with, they had a well-known player all of a sudden doing some weird things with his crosshair and going on uncharacteristic killing sprees, another player spent a week gathering evidence (as required for a ban) and then BAM, update kills the demos .... demos are discarded by most, and the player gets some new ones, BAM broken again - and nothing for the head admins to review (on their schedule), eventually he was nailed but it was quite the annoying situation for those involved. I think we'll just have to hold out, valve can't possibly do this every week and eventually most of the bugs they're ironing out, will be. though I just thought of something - what if archiving previous versions would work?, in theory - with 1.6 atleast, you could extract the cl_dlls from the gcf's and slap them in the "physical" folder and the engine would run that version (unless the update changed something significant), I wonder if this would work in source in some situations ... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

