This is the just the reality of steam and valve's update practices,
obviousily before steam you could just archive the older versions - but
sweeping changes did not happen nearly this often.

This last rash of updates was hard on one community I'm familar with,
they had a well-known player all of a sudden doing some weird things
with his crosshair and going on uncharacteristic killing sprees, another
player spent a week gathering evidence (as required for a ban) and then
BAM, update kills the demos .... demos are discarded by most, and the
player gets some new ones, BAM broken again - and nothing for the head
admins to review (on their schedule), eventually he was nailed but it
was quite the annoying situation for those involved.

I think we'll just have to hold out, valve can't possibly do this every
week and eventually most of the bugs they're ironing out, will be.
though I just thought of something - what if archiving previous versions
would work?, in theory - with 1.6 atleast, you could extract the cl_dlls
from the gcf's and slap them in the "physical" folder and the engine
would run that version (unless the update changed something
significant), I wonder if this would work in source in some situations ...


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