The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this case we
got rid of the the weapon autoswitch in HL2-DM, where when you walk over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=295350

How long would this have taken Valve to edit their precious encrypted .ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers in
2 weeks (as others have already done), and will never buy another bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


----- Original Message -----
From: "Saint K." <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?


ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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