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BTW, does anybody know what Eric really meant when he said in
http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html at the
end of the 2nd paragraph under *Basic Networking*
 "Also the server admin can limit the data and snapshot rate values
requested by clients with *sv_maxrate, sv_maxupdaterate* and *
sv_maxupdaterate*."
 Is one of those supposed to be sv_minupdaterate?
 Thanks
 On 6/3/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> OMG some documentation, FINALLY
>  When did you find this Martin?
>
>  On 6/3/05, Martin Otten <[EMAIL PROTECTED]> wrote:
> >
> > The default tickrate for CS:S is 33, for HL2 & HL2DM 66.
> >
> > With tickrate 100, a CS:S server runs 3 times more simulation steps then
> >
> > a 33 tickrate server, which may cause a 3 times higher CPU usage. Also
> > the client to server bandwidth increases by 300% since the client
> > samples 3 times more input command than usual. I think with the recent
> > fixes for lag compesentaion tickrate 100 isn't really needed, maybe 66
> > if people are hypersensitive about that.
> >
> > So also
> > http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] ] On Behalf Of leo bounds
> > Sent: Thursday, June 02, 2005 8:08 AM
> > To: [email protected]
> > Subject: [hlds] Re: Questions about Tic rate
> >
> > I have some questions about Tic rate.
> >
> > The default Tic rate is 33 correct ?
> >
> > Why is CAL requiring servers to be locked at a Tic rate of 100 and does
> > this mean that the slice or percentage of CPU usage 100 Tic rate servers
> > will be locked down or reserved?
> >
> > I mean does a 100 Tic rate server lock down a percentage of CPU to use
> > for that server on a machine running multiple servers ?
> >
> > Is there any more information available about how 100 Tic rate affects
> > CPU usage ?
> >
> > Thank you for any info about this. I have many people asking me about
> > it.
> >
> >
> >
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