Hi David, run in the console to see whats going on netgraph X Shows the network graph. This will bring up a graph showing the performance of your internet connection. It will also tell you your Frames Per Second, the current amount of packet loss, and the amount of choke. Packet loss and Choke are one of the major causes of lag. Valid choices are 1 2 3 or 0 (off) click the link for more info http://home.covad.net/~k25125/SteamyThings/NetGraph_Steam.htm
sv_tickrate 33 // max frame rate (60-1000) fps_max 60 // Maximum updates per second that the server will allow (default 60) // 60 for updaterate is LAN ONLY use 13 for internet hlds // 20 is default but will cut the maxplayers you can handle in 1/2 // for SRCDS Servers use 30 - you might be able to use 20 sv_maxupdaterate 20 try changing this down to 13 lowest // Minimum updates per second that the server will allow (default 10) // this is the minimum playable updaterate, leave this at 13 for srcds 10 hlds sv_minupdaterate 10 //Enables player lag compensation 0 - 1 sv_unlag 1 // Maximum lag compensation in seconds (min. 0.000000 max. 1.000000) sv_maxunlag 1 // Enable instanced baselines - Saves network overhead sv_instancebaselines 1 //Force server side preloading (default 0) sv_forcepreload 1 sv_minrate & sv_maxrate are for map and spray loading only they don't effect play You still won't see much improvement at 7 players, you mite be able to get 5 to work 128kbs / 5 = 25.5kbs per player this link will give you more info http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 Good Luck, Ned PS: you can always add bots so there is more players add as the last line in server.cfg exec bot.cfg put this in a text file, name it bot.cfg [word wrap off] List of bot commands: // bots bot_add //needed to add bots bot_quota 6 //# of bots bot_quota_mode fill //bot_quota_mode - If 'Fill', the server will adjust bots to keep # players in the game, where # is bot_quota (from above) Default: Normal bot_difficulty 2 //1 easy 2 normal 3 hard 4 expert bot_chatter normal //radio chatter bot_auto_follow 1 //follow humans bot_auto_vacate 0 //kick for human if too many players ie: over maxplayers bot_join_after_player 1 // if this is 0 then bots will play the map with out humans bot_defer_to_human 1 //bot_defer_to_human - Can bots complete objectives if there are humans on a team? Default: No 1 bot_allow_rogues 0 //crazy bots bot_walk 0 //walk only bot_join_team any // team t, ct, any bot_eco_limit 2000 //limits their spending, leaving $ for humans on the same team bot_all_weapons 1 //the following commands are null if this is set to 1 bot_allow_grenades 1 bot_allow_pistols 1 bot_allow_sub_machine_guns 1 bot_allow_shotguns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_machine_guns 1 David Williams wrote:
well guys this is all very interesting to see you fight over a scientific fact but the whole reason we are even have this disscucion is coz i have a problem and i quote "i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my connection and i want to run 8 players on my cs 1.6 server (currently 6) now my rates are set low to around 6000 but it get's really laggy when 7 ppl are playing. I also have 2 computers on the same lan as the server but it would seem that effects the lag to (as if they were talkin to it from outside the network) now i would like to know what value's i should use to try and compensate for the realitivly low general connection speed. any thought's welcome but please try and be as descriptive as you can. i need to know exactly what to do " now can we get back to the point before i lose my temper again like i did yesterday (i get mad when i'm tryin to learn and the teacher isn't paying attention coz he/she is pleasuring him/herself when i'm nopt lookin) cheers guys
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