This is the best that I can explain it. I'm sure you're aware of much of this Alfred, but this should help inform those of you who don't know what's going on:
The major client-side commands for different rates settings are "rate" "cl_updaterate", and "cl_cmdrate". The former two are difficult to exploit, in that they affect how much info the client is receiving and processing. cl_cmdrate, however, affects the rate that the client is sending data to the server. Players exploit this by turning it down to 10 or below (although anything below 20 starts to become a problem). Rates abusers are able to receive all the data they need to play relatively normally, but because they're reporting their own data to the server so infrequently, for the other players, they skip around and their actions come in bursts. This makes them extremely hard to hit for one, but also causes instant deaths from nowhere as a rates exploiter appears on top of you. A side-effect of this is that for some reason, scoreboard ping drops extremely low for players doing this, often around 5. There are server-side cvars designed to set the max and min cl_updaterate, but they don't work, as well as cvars to set max and min rate, although I'm not sure of the efficacy of these. There are no such cvars addressing cl_cmdrate. -Grant. -----Original Message----- From: [EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, July 21, 2005 1:46 PM Subject: RE: [hlds] rate toggle Could I have a synopsis of the problems you are seeing please. - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

