yes, let's all just pull numbers out of our asses and tout them as
fact...I have a request for the next one...please tell us all how we
can only see 24fps!  Sheesh.

On 8/12/05, James Tucker <[EMAIL PROTECTED]> wrote:
> Ben - please don't start new subject threads by hitting "reply" to other
> mailing list messages - whilst your mail program may not be dynamic
> enough to present data in a non-linear form, mine is - and the meta data
> (There is an "in-reply-to: messageid" header in your mail) keeps this
> new topic under old threads. - This is not a bug in my software, you
> aren't attepting to continue a topic, so don't reply to a topic. Just a
> minor gripe. Thanks.
>
> With regard to these settings - I've seen this mentioned a while back
> too. Whilst it's a problem, the advantage is not real - you only gain
> the ability to inaccurately shoot at something which you cannot see. The
> advantage through areas such as "double doors" is a misnomer because -
> the reason you cant react to it straight is because the visibility time
> is very low. This time frame doesn't change length as a result of this
> bug, you simply remove all triggers except human timing. Now, the human
> brain operates at around about 17Hz, it is capable of appearing faster
> as a product of associativity and connectivity aswell as a continuous
> and asynchronous network layout. The point merely is, that humans are
> not very goot at replicating individual 10hz triggers - thus I think
> it's unlikely that a significant number of kills is going to be gained
> by this.
>
> If this is as far as a player is willing to cheat (seems a bit odd to go
> so far, and no further, except in fear of vac maybe) then it's not
> unlikely they have some reasonable skill to play the average masses
> anyway, and in this regard, any annoyance they generate is likely more
> attributable to general CS anger.
>
> Try the reaction time test on asciitable.com - see if you can get 0.1s
> regularly.


--
Clayton Macleod
>get ye flask
You cannot get ye flask.

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