yes, let's all just pull numbers out of our asses and tout them as fact...I have a request for the next one...please tell us all how we can only see 24fps! Sheesh.
On 8/12/05, James Tucker <[EMAIL PROTECTED]> wrote: > Ben - please don't start new subject threads by hitting "reply" to other > mailing list messages - whilst your mail program may not be dynamic > enough to present data in a non-linear form, mine is - and the meta data > (There is an "in-reply-to: messageid" header in your mail) keeps this > new topic under old threads. - This is not a bug in my software, you > aren't attepting to continue a topic, so don't reply to a topic. Just a > minor gripe. Thanks. > > With regard to these settings - I've seen this mentioned a while back > too. Whilst it's a problem, the advantage is not real - you only gain > the ability to inaccurately shoot at something which you cannot see. The > advantage through areas such as "double doors" is a misnomer because - > the reason you cant react to it straight is because the visibility time > is very low. This time frame doesn't change length as a result of this > bug, you simply remove all triggers except human timing. Now, the human > brain operates at around about 17Hz, it is capable of appearing faster > as a product of associativity and connectivity aswell as a continuous > and asynchronous network layout. The point merely is, that humans are > not very goot at replicating individual 10hz triggers - thus I think > it's unlikely that a significant number of kills is going to be gained > by this. > > If this is as far as a player is willing to cheat (seems a bit odd to go > so far, and no further, except in fear of vac maybe) then it's not > unlikely they have some reasonable skill to play the average masses > anyway, and in this regard, any annoyance they generate is likely more > attributable to general CS anger. > > Try the reaction time test on asciitable.com - see if you can get 0.1s > regularly. -- Clayton Macleod >get ye flask You cannot get ye flask. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds