Yup, that came in with the port/inferno release

"When a map is loaded, an associated .cfg file is automatically
evaluated. This cfg file must be located in the cstrike/maps/cfg folder
and be named <mapname>.cfg. For instance, the file
cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is
loaded. This is useful for per-map rules, bot rosters, etc."

Clayton Macleod wrote:

I thought the engine itself does map config files now...


--

Clayton Macleod


get ye flask


You cannot get ye flask.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to