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Thanks James, im sure you could tell what i know what i mean - im just not
100% of the correct terminology :P

On 9/7/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> What you require is actually called a "high resolution timer" typically
> many operating systems have no need to time interrupts on such a
> frequent basis, however srcds needs around a 1000Hz timer to achieve
> this fps.
>
> The reason for the srcdsfpsboost/media player references is that one of
> the programatically easiest ways to get a high res timer from the NT
> kernel is to load certain media libraries.
>
> Ian mu wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Cheers, all good info. Only thing on a quick look which seemed wrong is
> the
> > reference to srcdsfpsboost where it says you are limited to 64fps
> otherwise.
> > We've always had 500fps without using it at all (win2003 server, maybe
> it
> > makes a difference which ver of windows? Just guessing if some are
> limited
> > at 64).
> > Ian
> >
> > On 9/6/05, Whisper <[EMAIL PROTECTED]> wrote:
> >
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>I have updated the Tick Rate Guide on the STEAM Forums
> >>http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
> >>Added in BandWidth Calculations + Bandwidth Calculation Table Link
> >>http://whisper.ausgamers.com/serverrates.htm
> >>Cheers
> >>--
> >>
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> >
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