My understanding was, that it allows for a faster download to the client.
The HLDS does trickel download, so in most cases the player gets everything
just in time for the 30 min map timer to run out :).
----- Original Message -----
From: "LDuke" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, September 21, 2005 1:39 PM
Subject: Re: [hlds] SV_DownloadURL
--
[ Picked text/plain from multipart/alternative ]
The whole point of a fast download web server is that the download comes
from a different location to avoid using the game server's resources.
On 9/21/05, Dustin <[EMAIL PROTECTED]> wrote:
A diffrent approach. This of course asumes that your web server is on the
same server as the game server.
Why not point the Web server to the game directory? You do need to make
sure
that you configure the web server to only allow read access to the right
folders and block out the cfg and other critical folders, be kind of bad
to
have your server.cfg file viewable from the web server. But if done right
you would no longer need to worry about what files need to be added to
the
web server and any server created files would all ready be there.
Dustin
----- Original Message -----
From: "sKel" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, September 21, 2005 9:43 AM
Subject: Re: [hlds] SV_DownloadURL
> yea, i only used it for bsp files back when i actually had the money
> for
> webspace.. lol. i found that if you use it for anything else, it will
> actually take longer to download, im guess cuz they have to decompress
it.
> soo yea. i also found that with some textures, it would make them go
> missing, well like i would download them, but they wouldn't work in
game,
> and then reconnect, and it would re download all of them, and still not
> work. but as soon as i took out all the bzip textures, and put the real
> ones
> in, they all downloaded and workd fine.. so yea. don't know if thats my
> stupid mistake or not, but it didn't work for me with textures.
>
> ----- Original Message -----
> From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, September 21, 2005 10:35 AM
> Subject: RE: [hlds] SV_DownloadURL
>
>
>> You could use it for all file-types, but the benefit is mostly gained
>> used with larger files like .bsp and large sound-files ++.
>> If used for small files, you would end up with a larger compressed
>> file
>> than the original. Also ,theoretical, the client would have to use
>> time
>> to decompress the file when downloaded, making the total transfer even
>> longer...
>>
>> Regards
>> Sgt. Rock
>>
>> -----Oprindelig meddelelse-----
>> Fra: Graham Robinson [mailto:[EMAIL PROTECTED]
>> Sendt: 21. september 2005 13:15
>> Til: [email protected]
>> Emne: Re: [hlds] SV_DownloadURL
>>
>>
>> Thank you. I don't have too many maps (only have 40MB of unlimited
>> bandwidth space so I've been deleting them regularly).
>>
>> One more question. Does this only work for bsp file or can I use them
>> for files in the materials folder too?
>>
>> Graham
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds