Thank you all for answering my questions on this topic. Just for the sake of the next person who tries to do this I thought that I would summerise my experience.
1. Find webspace and put maps folder with bsp files into it 2. Set SV_DownloadURL (ensuring there is no forward slash on the end and the folder that you set is has the same contents as the cstrike directory, obviously just the bits that need downloading) 3. Changelevel to a different map to test to see if the downloads work without compression 4. Download bzip2 [ http://gnuwin32.sourceforge.net/packages/bzip2.htm ] 5. Install into default location 6. { My computer properties > advanced > environment variables > path } add your bzip2 installation directory to here (it means you can run the command from command prompt no matter which folder you are in) 7. Create a folder and put your maps in it 8. Create a .bat file (make a text file and rename it zip_maps.bat) 9. Put this one line in it bzip2 -k -9 *.bsp 10. Run the bat file 11. Make 2 subfolders called 'original maps' and 'compressed maps' to ensure that you don't re-zip the same files each time 12. Upload .bsp file to the game server 13. Upload the .bsp.bz2 file to the web server 14. With a new map, test Graham On 9/21/05, Graham Robinson <[EMAIL PROTECTED]> wrote: > Thank you. I don't have too many maps (only have 40MB of unlimited > bandwidth space so I've been deleting them regularly). > > One more question. Does this only work for bsp file or can I use them > for files in the materials folder too? > > Graham _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

