Thank you all for answering my questions on this topic. Just for the
sake of the next person who tries to do this I thought that I would
summerise my experience.

1. Find webspace and put maps folder with bsp files into it
2. Set SV_DownloadURL (ensuring there is no forward slash on the end
and the folder that you set is has the same contents as the cstrike
directory, obviously just the bits that need downloading)
3. Changelevel to a different map to test to see if the downloads work
without compression
4. Download bzip2 [ http://gnuwin32.sourceforge.net/packages/bzip2.htm ]
5. Install into default location
6. { My computer properties > advanced > environment variables > path
} add your bzip2 installation directory to here (it means you can run
the command from command prompt no matter which folder you are in)
7. Create a folder and put your maps in it
8. Create a .bat file (make a text file and rename it zip_maps.bat)
9. Put this one line in it
 bzip2 -k -9 *.bsp
10. Run the bat file
11. Make 2 subfolders called 'original maps' and 'compressed maps' to
ensure that you don't re-zip the same files each time
12. Upload .bsp file to the game server
13. Upload the .bsp.bz2 file to the web server
14. With a new map, test

Graham

On 9/21/05, Graham Robinson <[EMAIL PROTECTED]> wrote:
> Thank you. I don't have too many maps (only have 40MB of unlimited
> bandwidth space so I've been deleting them regularly).
>
> One more question. Does this only work for bsp file or can I use them
> for files in the materials folder too?
>
> Graham

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