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Today's Topics:
1. Re: CS:S Admins, a call to arms! (sprout)
2. RE: CS:S Admins, a call to arms! ([EMAIL PROTECTED])
3. Any news when -steamport will be fixed? (Ian mu)
4. Re: Any news when -steamport will be fixed? (Tyler Cook)
5. Re: Any news when -steamport will be fixed? (Ian mu)
6. Re: Any news when -steamport will be fixed? (Tyler Cook)
7. Re: Any news when -steamport will be fixed? ([EMAIL PROTECTED])
8. Re: Any news when -steamport will be fixed? (Ian mu)
9. Bots causing memory read errors (Shane Robinett)
10. Re: Bots causing memory read errors (David Harrison)
11. Re: Bots causing memory read errors (Hackmett)
--__--__--
Message: 1
From: "sprout" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds] CS:S Admins, a call to arms!
Date: Sun, 2 Oct 2005 12:35:43 -0500
Reply-To: [email protected]
to all who insult this.
I personally wouldn't let them be admin on my servers I emailed zach and
let
him know that but I figured it would be a good idea to setup a global ban
list by this for hackers. And emailed him that. He agreed and we are now
going to be doing that. I run 3 servers with a co owners running 2 more. I
dare not allow people that much power on them without me knowing. But at
the same time I would like to setup a global ban system so that there is
less need for admins 24/7 and more communication between the hosting
groups.
I have setup a ftp site where people can upload their banlists I am
willing
to help cordinate this. If interested xfire or aim me at sprout1 for xfire
sprout1142 for aim. or email me back at my own email address not here and
if you have to flame me go for it feel free but do it to my personal
address
not this cause this its just gay to flame people [EMAIL PROTECTED] thanks
for
reading this if you are this far
----- Original Message -----
From: "[GS]BeNt" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, October 02, 2005 1:34 AM
Subject: Re: [hlds] CS:S Admins, a call to arms!
Well nothing wrong with it I guess if you have a good way to moderate
the
way its working.And a good close monitor on admin abuse/complaints.
BUT......
"you can apply to have your server host us, or apply to become a league
admin."
So you mean to tell me if you supply a server you are not automatically
an
admin in every server in the community?Hummm.Kinda defeats the
purpose.Even
though I wouldn't let anyone I don't know run my servers for me I do
think
with proper planning ect,this idea has merit.The only downside I see is
when
alot of people start abusing,following people from server to server
simply
because they do not like them or dumb admins.With 10-20 servers I see it
working.But from 50-100 I think it would fall apart.But time will tell
and
once it gets up and rolling an has been up for a year or so I'll make a
decision then.
BeNt
http://www.gorillazsouth.com
----- Original Message -----
From: "Zachary Doherty" <[EMAIL PROTECTED]>
The LoA has a forum.
http://cssadmins.jsyte.com
even if you do not support this movement, I don't believe that the HLDS
mailing board is the proper place to argue, take up any issues with our
staff there. If you do support the movement, you can apply to have your
server host us, or apply to become a league admin.
Thanks to all who helped,
Zack Doherty
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--__--__--
Message: 2
Date: Sun, 02 Oct 2005 12:05:49 -0700
From: [EMAIL PROTECTED]
Subject: RE: [hlds] CS:S Admins, a call to arms!
To: [email protected]
Reply-To: [email protected]
we tried a global ban list before.
the resulting mess was immediate.
every ass bite clan with a grudge against some other ass bite clan
entered the "enemy" steam id's in the "global ban list".
It will not work. ever.
the cheat authors get some sort of perverted sexual satisfaction out of
pissing off thousands of people.
they will never stop until they are dead or freaking finally grow up.
(please do kill cheat authors if you find them! better you get the chair
than me...)
If you can not handle the cheat users then make your servers private.
Possibly subscription based.
otherwise just get out of the business and do something else.
take for instance "even balance" (punkbuster).
They convinced the stupid suits at the major commercial game companies
they had the solution to cheats.
they prepare a release of pb for when the game is released.
then they move to the next project and forget the last one.
It takes the cheat authors about 10 minutes to have a new version out
undetectable by pb.
since pb is never, ever, updated after the first release with a new game
the new cheats are never detected.
sort of like how as long as there are people who buy virus prevention
software then the virus software companies will keep creating new
viruses. virus companies like norton/symantic, etc.
BIG MONEY
it is just as crappy and dishonest as politics.
It is not worth your stress and frustration.
better to grow up and walk away.
you want the rush from combat? get into scenario paintball.
check this vid:
http://www.specialopspaintball.com/movies/battleofbower2.mov
i love my new Mark 30 landmine:
http://www.specialopspaintball.com/shop/prodimages/6110002a.jpg
and i love my BT16 Tactical Marker:
http://imagescommerce.bcentral.com/merchantfiles/5023680/BT16-Tactical.jpg
It's a real rush folks. The D-Day event next year should draw over 4,000
players.
Check waynes-world.com <http://waynes-world.com> for some upcoming events.
Check http://www.ragtopvideo.com/wwvideos/wwvideos.html for vids and
pics of past events.
puts video games to shame.
Hopefully this useless and hopeless thread will finally be put to sleep
as well.
L8R heroes!
-------- Original Message --------
Subject: Re: [hlds] CS:S Admins, a call to arms!
From: "sprout" <[EMAIL PROTECTED]>
Date: Sun, October 02, 2005 10:35 am
To: <[email protected]>
to all who insult this.
--__--__--
Message: 3
Date: Sun, 2 Oct 2005 22:20:14 +0100
From: Ian mu <[EMAIL PROTECTED]>
To: [email protected]
Subject: [hlds] Any news when -steamport will be fixed?
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with specifying the
steam ports, servers crash on startup if specified, if not vac won't
enable
since the update. Haven't heard any update from Valve, so just want to
confirm they are aware its broken and are looking into it?
Thanks, Ian
--
--__--__--
Message: 4
Date: Sun, 2 Oct 2005 18:12:37 -0400
From: Tyler Cook <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Any news when -steamport will be fixed?
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
nevar!!! muahahaha!
On 10/2/05, Ian mu <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with specifying
the
steam ports, servers crash on startup if specified, if not vac won't
enable
since the update. Haven't heard any update from Valve, so just want to
confirm they are aware its broken and are looking into it?
Thanks, Ian
--
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--
--__--__--
Message: 5
Date: Sun, 2 Oct 2005 23:52:30 +0100
From: Ian mu <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Any news when -steamport will be fixed?
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
Lol, wouldn't surprise me. Anyone know any workarounds? Even seems to take
the default IP for steam not the gameserver IP, so at the moment trying to
think of coding a wrapper to force it onto a different IP, but thats just
plain messy and don't really have the time.
Anyone hit this issue and found a workaround since the last update?
On 10/2/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
nevar!!! muahahaha!
On 10/2/05, Ian mu <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with specifying
the
steam ports, servers crash on startup if specified, if not vac won't
enable
since the update. Haven't heard any update from Valve, so just want to
confirm they are aware its broken and are looking into it?
Thanks, Ian
--
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--__--__--
Message: 6
Date: Sun, 2 Oct 2005 19:40:13 -0400
From: Tyler Cook <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Any news when -steamport will be fixed?
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
isnt there a commap like..
+ip xxx.xxx.xxx.xxx:yyyy
On 10/2/05, Ian mu <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Lol, wouldn't surprise me. Anyone know any workarounds? Even seems to
take
the default IP for steam not the gameserver IP, so at the moment trying
to
think of coding a wrapper to force it onto a different IP, but thats
just
plain messy and don't really have the time.
Anyone hit this issue and found a workaround since the last update?
On 10/2/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
nevar!!! muahahaha!
On 10/2/05, Ian mu <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with
specifying
the
steam ports, servers crash on startup if specified, if not vac won't
enable
since the update. Haven't heard any update from Valve, so just want
to
confirm they are aware its broken and are looking into it?
Thanks, Ian
--
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--__--__--
Message: 7
From: [EMAIL PROTECTED]
To: [email protected]
Subject: Re: [hlds] Any news when -steamport will be fixed?
Date: Sun, 02 Oct 2005 23:45:01 +0000
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
Use -port instead. The old sport or steamport thing isnt working according
to others in this list last week.
-Ozz
-------------- Original message --------------
--
[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with specifying
the
steam ports, servers crash on startup if specified, if not vac won't
enable
since the update. Haven't heard any update from Valve, so just want to
confirm they are aware its broken and are looking into it?
Thanks, Ian
--
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please
visit:
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--__--__--
Message: 8
Date: Mon, 3 Oct 2005 01:14:33 +0100
From: Ian mu <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] Any news when -steamport will be fixed?
Reply-To: [email protected]
--
[ Picked text/plain from multipart/alternative ]
-port & -ip sets the gameserver port/ip, there's no issue with that, they
work fine. We already use -port & -ip.
This is different though, and its the steamport and is effectively
separate
which prevents steam relating access working like vac (maybe master
servers
lists? Haven't tested that yet). Hence why the -steamport was originally
added, otherwise you get the error it can't contact the steam servers if
the
ports are already used by other steam games (and no way to change them).
It
also looks like there's port range limit where you can only have a certain
amount of servers contacting steam unless you are able to specify
-steamport
xxxxx.
The steam ports it uses aren't offset to the gameserver port or anything
like that, so can't figure any way around it.
Thanks for the replies though.
On 10/3/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Use -port instead. The old sport or steamport thing isnt working
according
to others in this list last week.
-Ozz
-------------- Original message --------------
--
[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with specifying
the
steam ports, servers crash on startup if specified, if not vac won't
enable
since the update. Haven't heard any update from Valve, so just want to
confirm they are aware its broken and are looking into it?
Thanks, Ian
--
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--__--__--
Message: 9
Date: Sun, 2 Oct 2005 20:21:19 -0400
From: "Shane Robinett" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: [hlds] Bots causing memory read errors
Reply-To: [email protected]
We've been chasing down a crash problem since the last upgrades to
SRCDS.exe. We are experiencing the same 'could not read memory' errors
that many others have reported. Usually these errors were reported to be
associated with BEETLE and MANI.
We upgraded MANI (we don't use BEETLE) and continued to have the
problem. It appeared to be related to bots on the system.
-
Reinstalled from scratch 30 SOURCE servers with no bots. --- 4 crashes
reported in 48 hours (normal).
Reinstalled from scratch 30 SOURCE servers with bots. --- 74 crashes
reported in 48 hours. - (bad)
Reinstalled from scratch 10 SOURCE servers with bots and MANI. -- 24
crashes reported in 48 hours. On par with just BOTS only.
System operating on dual XEON 2.6/2.8/3.0 GHZ machines all running
Windows2003.
Anyone else experiencing this problem to this degree?
-
Shane
PHXX.NET <http://PHXX.NET>
--__--__--
Message: 10
From: "David Harrison" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds] Bots causing memory read errors
Date: Mon, 3 Oct 2005 10:36:47 +1000
Reply-To: [email protected]
We have been getting these crashes for ages. We get them in vanilla
SRCDS and with Mani - we don't run bots. We get probably between 4 and
10 crashes a day.
I believe one of our guys has forwarded some of the crash dumps to
Alfred.
-- david
---- Original Message ----
From: "Shane Robinett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 03, 2005 10:21 AM
Subject: [hlds] Bots causing memory read errors
We've been chasing down a crash problem since the last upgrades to
SRCDS.exe. We are experiencing the same 'could not read memory'
errors
that many others have reported. Usually these errors were reported to
be
associated with BEETLE and MANI.
We upgraded MANI (we don't use BEETLE) and continued to have the
problem. It appeared to be related to bots on the system.
-
Reinstalled from scratch 30 SOURCE servers with no bots. --- 4 crashes
reported in 48 hours (normal).
Reinstalled from scratch 30 SOURCE servers with bots. --- 74 crashes
reported in 48 hours. - (bad)
Reinstalled from scratch 10 SOURCE servers with bots and MANI. -- 24
crashes reported in 48 hours. On par with just BOTS only.
System operating on dual XEON 2.6/2.8/3.0 GHZ machines all running
Windows2003.
Anyone else experiencing this problem to this degree?
-
Shane
PHXX.NET <http://PHXX.NET>
_______________________________________________
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--__--__--
Message: 11
Date: Mon, 3 Oct 2005 02:47:41 +0200 (CEST)
Subject: Re: [hlds] Bots causing memory read errors
From: "Hackmett" <[EMAIL PROTECTED]>
To: [email protected]
Reply-To: [email protected]
Hi,
same problem here, at least with Win 2003 it crashes sometimes when a bot
is leaving the game. Turning Beetle off has no effect on that. Last log
entries were always the weapon-stats of a bot.
The Linux editions seams to run without crashing.
I thought this is a known bug, in Beetle's forum I read that others have
the same problem.
We have been getting these crashes for ages. We get them in vanilla
SRCDS and with Mani - we don't run bots. We get probably between 4 and
10 crashes a day.
I believe one of our guys has forwarded some of the crash dumps to
Alfred.
-- david
---- Original Message ----
From: "Shane Robinett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 03, 2005 10:21 AM
Subject: [hlds] Bots causing memory read errors
We've been chasing down a crash problem since the last upgrades to
SRCDS.exe. We are experiencing the same 'could not read memory'
errors
that many others have reported. Usually these errors were reported to
be
associated with BEETLE and MANI.
We upgraded MANI (we don't use BEETLE) and continued to have the
problem. It appeared to be related to bots on the system.
-
Reinstalled from scratch 30 SOURCE servers with no bots. --- 4 crashes
reported in 48 hours (normal).
Reinstalled from scratch 30 SOURCE servers with bots. --- 74 crashes
reported in 48 hours. - (bad)
Reinstalled from scratch 10 SOURCE servers with bots and MANI. -- 24
crashes reported in 48 hours. On par with just BOTS only.
System operating on dual XEON 2.6/2.8/3.0 GHZ machines all running
Windows2003.
Anyone else experiencing this problem to this degree?
-
Shane
PHXX.NET <http://PHXX.NET>
_______________________________________________
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--
greetz
[Team America] Hackmett
Freedom is not free
www.tawp.de <http://www.tawp.de>
--__--__--
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End of hlds Digest