As far as I understand, it is recommended to put fps_max in the command
line in
order for the server fps to take effect upon initial load. otherwise, any
changes made (ie, from default to whatever you have set in server.cfg when it
is exec'd) will require a changelevel.
i do not believe it is an "on the fly" change that can be made. correct me of
i'm wrong of course.
/p
Quoting [EMAIL PROTECTED]:
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put the fps max in your server cfg, don't stack up your command line
needlessly.
-Ozz
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Here is ours: srcds.exe -console -game cstrike -port 27115 -tickrate 66
+fps_max 300 +maxplayers 25 +map de_prodigy -heapsize 512000 +exec
server.cfg
On 10/4/05, Bud Ingram wrote:
>
> Okay again my server is a Win2K Server machine... My question here is do
> we
> have any non-default settings that are the same that could be the culprit?
>
> Command Line:
> srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max
> 999 -tickrate 45 -exec server.cfg -autoupdate
>
> I am not convinced that there is a problem with the "server.cfg" file as I
> just removed it from my system (running everything in default) and
> received
> the C++ abnormal termination error again. I do have several MDMP (memory
> dump) files in my root server directory, but they are all 0 KB -- they are
> apparently being created when SRCDS.EXE dies.
>
> Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down
> to
> between 10 and 20 FPS (does this matter still?) and I do not see crashes
> every 5 minutes, it acutally stayed up 10 minutes this time...
>
> Regards,
>
> Bud Ingram
>
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