-- [ Picked text/plain from multipart/alternative ] First let me lay out WHAT I DO KNOW:
1) I've read that a full 16 player CS: Source server uses about 60Hz per player and have come to the conclusion that this is an accurate estimate. 2) I understand that a 20+ player server uses quite a bit more resources on a PER PLAYER basis than a server with less than 20 players. 3) I understand that a DoD: Source server uses noticeably more resources (mainly CPU power) than a CS: Source server. WHAT I DON'T KNOW: ...about 1) Is the 60Hz per player estimate based on a 33 or 66 tickrate CS: Source server? If 33, what is the 66 estimation? ...about 2) How many more resources does each player use on a FULL 32 player DoD: Source server at 66 tickrate? ...about 3) Is this simply because the DoD: Source server defaults to a 66 tickrate and the CS: Source server defaults to a 33 tickrate OR is it more complicated than that? In other words, would a DoD: Source 66 tickrate server still use more resources than a CS: Source 66 tickrate server? My DoD: Source servers are bogging and I'm very interested in hearing about your experiences with DoD: Source. I'm considering the following setup and hope to squeeze around 100 DoD: Source slots on it. Dual Xeon 2.4GHz HT 2GB RAM Windows 2K 100Mbps full duplex port I'm probably dreaming, but I'd like to have a 32 player and 24 player on the same CPU. What do you think? Is it at all possible when both are full? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

