-- [ Picked text/plain from multipart/alternative ] How are the servers arranged on that box?
I would guess CPU #1 = 32 player + 23 player and CPU #2 = 32 player + 13 player + 8 player What are the tickrates on these servers? On 10/5/05, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player > DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and 1 > 8player Tim--Coop server. The cpu sits at about 80% when all are full. > Connection is 100mb full duplex, and its running on win2k3 server. > > Trizik wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >First let me lay out WHAT I DO KNOW: > > > >1) I've read that a full 16 player CS: Source server uses about 60Hz per > >player and have come to the conclusion that this is an accurate estimate. > > > >2) I understand that a 20+ player server uses quite a bit more resources > on > >a PER PLAYER basis than a server with less than 20 players. > > > >3) I understand that a DoD: Source server uses noticeably more resources > >(mainly CPU power) than a CS: Source server. > > > >WHAT I DON'T KNOW: > > > >...about 1) Is the 60Hz per player estimate based on a 33 or 66 tickrate > CS: > >Source server? If 33, what is the 66 estimation? > > > >...about 2) How many more resources does each player use on a FULL 32 > player > >DoD: Source server at 66 tickrate? > > > >...about 3) Is this simply because the DoD: Source server defaults to a > 66 > >tickrate and the CS: Source server defaults to a 33 tickrate OR is it > more > >complicated than that? In other words, would a DoD: Source 66 tickrate > >server still use more resources than a CS: Source 66 tickrate server? > > > >My DoD: Source servers are bogging and I'm very interested in hearing > about > >your experiences with DoD: Source. I'm considering the following setup > and > >hope to squeeze around 100 DoD: Source slots on it. > > > >Dual Xeon 2.4GHz HT > >2GB RAM > >Windows 2K > >100Mbps full duplex port > > > >I'm probably dreaming, but I'd like to have a 32 player and 24 player on > the > >same CPU. What do you think? Is it at all possible when both are full? > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

