In CSS, It's 10 or 15min with mp_autokick 1.  I tested it last week just to
see if it was kicking after 1min and it wasn't, but I havent tested the full
duration.  However, I havent tested since the minor Source Engine patch the
other day.

Dagok



----- Original Message -----
From: "Yup" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, October 07, 2005 1:14 AM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle


--
[ Picked text/plain from multipart/alternative ]
I didn't know about this either. Thanks for the confirmation.

One question; you say the CS:S way. What way is that? The way we thought
all
along? ie. mp_autokick 1 and the idle time can't be modified?

On 10/6/05, Dagok <[EMAIL PROTECTED]> wrote:

Awesome, just tested it with the setting of 5 (for 5min) and dropped me
after exactly 5min.

Wish the programmer that made the change told someone when they changed
this...obviously Alfred didn't know or he woulda told us.

So now we have 2 ways mp_autokick works...the DoD way and the CSS way.
Can
we get this changed in CSS please Alfred? And what is the max value?

thanks,
Dagok



----- Original Message -----
From: "CAIN" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 06, 2005 10:41 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
50secs
idle


> mp_autokick 1 gives you ~60 seconds before the client is kicked for
> inactivty.
>
> mp_autokick 2 gives you ~120 seconds before the client is kicked for
> inactivity.
>
> mp_autokick 3 gives you ~180 seconds, and so forth.
>
> Try it, it seems to work for me.
>
> -- Cain
>
>
>
>
>
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