as far as I remember, valve don't support servers of that size. I would suggest that maybe one good reason why is that certain variables of the engine are not large enough to handle the data volume generated, in particular in this case, a portion the sound engine.
On 10/12/05, [xXx] infexXxious clan <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > dear steam , > some of us server providors have been getting > "free sound list is full" > in console of our game. Not just once or twice, but literally thousands of > times an hour. > i have a 60 man source server( without bots) and im literally sick of this , > but have no clue as to how to get it to stop. > we would appreciate it if you could fix this glitch to assist in lowering cpu > usage or tell us how we can get it to cease. > i know it isnt using much if any cpu, but wouldnt it be nice if the console > actually worked well. > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

