Heh, some other vendors I FEAR may have forgotten to even listen to the community when the scream about security updates. At least my Valve servers are relatively secure. :)
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian > M Frain (eternal) > Sent: 21 October 2005 18:41 > To: [email protected] > Subject: Re: [hlds] Bots and CSS > > -- > [ Picked text/plain from multipart/alternative ] Bud, You > would probably get a lot farther towards a response if you > didn't post with such cynicism and hidden jabs. We all get a > little irked when updates go bad but keeping in mind I have > nothing to do with Valve and even I felt a little insulted at > your post. You know what they say, you catch more flies with > honey. Just a little info and it is in no way meant to start an issue. > > > On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] VALVe is > always aware > > - whether or not they react right a way is something else... > > > > On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote: > > > > > > Mr. Reynolds, > > > > > > It appears some are experiencing an issue initially > experienced in > > > February of this year. Specifically the issue is that > servers have > > > been running successfully with bots for months; we > receive an update > > > at time of > > release > > > for DOD:S and now bots are crashing some Windows based systems. > > > > > > Could you tell us if Valve is more than peripherally aware of the > > > situation, and if anything is being considered to rectify the > > > situation? Perhaps a redefining the minimum machine > requirements for > > > a Windows 200x Server if that is the problem? > > > > > > I believe that there was another update sometime after > the February > > fiasco > > > that also made adding bots without players difficult, > someone came > > > out with a workaround that was very successful -- that particular > > > issue did not present itself with the C++ errors seen at > this time > > > (and seen back in February). Does Valve have some agenda > to prevent > > > bots from being on a server when no humans are playing? I do not > > > believe that that is true, > > but > > > there is some suspicion at this point. > > > > > > Do you have any recommendations? Perhaps how to get data > populated > > > in > > the > > > MDMP files that are created at crash time to help diagnose? > > > > > > I appreciate your time, as always, and look forward to your reply. > > > > > > Sincerely, > > > > > > Bud Ingram > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

