Heh, some other vendors I FEAR may have forgotten to even listen to the
community when the scream about security updates. At least my Valve servers
are relatively secure. :)

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> M Frain (eternal)
> Sent: 21 October 2005 18:41
> To: [email protected]
> Subject: Re: [hlds] Bots and CSS
>
> --
> [ Picked text/plain from multipart/alternative ] Bud, You
> would probably get a lot farther towards a response if you
> didn't post with such cynicism and hidden jabs. We all get a
> little irked when updates go bad but keeping in mind I have
> nothing to do with Valve and even I felt a little insulted at
> your post. You know what they say, you catch more flies with
> honey. Just a little info and it is in no way meant to start an issue.
>
>
>  On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ] VALVe is
> always aware
> > - whether or not they react right a way is something else...
> >
> > On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> > >
> > > Mr. Reynolds,
> > >
> > > It appears some are experiencing an issue initially
> experienced in
> > > February of this year. Specifically the issue is that
> servers have
> > > been running successfully with bots for months; we
> receive an update
> > > at time of
> > release
> > > for DOD:S and now bots are crashing some Windows based systems.
> > >
> > > Could you tell us if Valve is more than peripherally aware of the
> > > situation, and if anything is being considered to rectify the
> > > situation? Perhaps a redefining the minimum machine
> requirements for
> > > a Windows 200x Server if that is the problem?
> > >
> > > I believe that there was another update sometime after
> the February
> > fiasco
> > > that also made adding bots without players difficult,
> someone came
> > > out with a workaround that was very successful -- that particular
> > > issue did not present itself with the C++ errors seen at
> this time
> > > (and seen back in February). Does Valve have some agenda
> to prevent
> > > bots from being on a server when no humans are playing? I do not
> > > believe that that is true,
> > but
> > > there is some suspicion at this point.
> > >
> > > Do you have any recommendations? Perhaps how to get data
> populated
> > > in
> > the
> > > MDMP files that are created at crash time to help diagnose?
> > >
> > > I appreciate your time, as always, and look forward to your reply.
> > >
> > > Sincerely,
> > >
> > > Bud Ingram
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to