-- [ Picked text/plain from multipart/alternative ] Great to hear Ray Are you the only person on this list running 64bit CPU's? P.S. You are right, multi-threading would be better, but from what I have heard, we are better of pleading for 64bit first :) Don't talk to me about Multi-Thread [EMAIL PROTECTED] programming /Gabe :) On 10/26/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > #1. Correct -- WOW64 > #2. None -- No issues running in compatability mode. > #3. Our CPUs are far more capable than 32-bit CPUs so it's hard to judge. > For the money?--without question. > #4. Safe to assume that the advantages of x64 would be minimal and I think > MUCH more would be gained by the developers spending more time in making > the > game engine multi-threaded so we can actually use the advantages of the > current hardware available on the market. > > Experience = > Tyan GX28 (B2881) > 2 x Opteron 270 > 4 x 1GB Corsair ECC/reg DDR400 > Win2k3 Ent. X64 > > RaynServ > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Tuesday, October 25, 2005 11:24 PM > To: HLDS > Subject: [hlds] SRCDS and 64bit CPU's > > -- > [ Picked text/plain from multipart/alternative ] > I understand that if we had 64bit CPU's we would have to run them in 32bit > compatibility mode if we wanted to run SRCDS, is this still correct? > Are there any other issues with SRCDS on 64bit CPU's that any of you are > aware of? > For those of you running SRCDS on 64bit CPU's are you finding the > performance better or worse on 64bit CPU's as opposed to their 32bit > brothers? Or more to the point, are you finding the performance better or > worse for the corresponding amount of money you have paid for 64bit CPU's? > Is there any time frame on a 64bit version of SRCDS becoming available > within the foreseeable future, or is it a project still very much on the > back burner? > Thanks > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
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