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Great to hear Ray
 Are you the only person on this list running 64bit CPU's?
 P.S. You are right, multi-threading would be better, but from what I have
heard, we are better of pleading for 64bit first :)
 Don't talk to me about Multi-Thread [EMAIL PROTECTED] programming /Gabe :)
  On 10/26/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> #1. Correct -- WOW64
> #2. None -- No issues running in compatability mode.
> #3. Our CPUs are far more capable than 32-bit CPUs so it's hard to judge.
> For the money?--without question.
> #4. Safe to assume that the advantages of x64 would be minimal and I think
> MUCH more would be gained by the developers spending more time in making
> the
> game engine multi-threaded so we can actually use the advantages of the
> current hardware available on the market.
>
> Experience =
> Tyan GX28 (B2881)
> 2 x Opteron 270
> 4 x 1GB Corsair ECC/reg DDR400
> Win2k3 Ent. X64
>
> RaynServ
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Tuesday, October 25, 2005 11:24 PM
> To: HLDS
> Subject: [hlds] SRCDS and 64bit CPU's
>
> --
> [ Picked text/plain from multipart/alternative ]
> I understand that if we had 64bit CPU's we would have to run them in 32bit
> compatibility mode if we wanted to run SRCDS, is this still correct?
> Are there any other issues with SRCDS on 64bit CPU's that any of you are
> aware of?
> For those of you running SRCDS on 64bit CPU's are you finding the
> performance better or worse on 64bit CPU's as opposed to their 32bit
> brothers? Or more to the point, are you finding the performance better or
> worse for the corresponding amount of money you have paid for 64bit CPU's?
> Is there any time frame on a 64bit version of SRCDS becoming available
> within the foreseeable future, or is it a project still very much on the
> back burner?
> Thanks
> --
>
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