lol whisper your quite the analyzer. i agree i left a very broad question on the table, but i was just trying to open a new topic that might actually have some use for us noobie providors lol ----- Original Message ----- From: "Whisper" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, October 25, 2005 9:46 PM Subject: Re: [hlds] players/cpu us
> -- > [ Picked text/plain from multipart/alternative ] > Its not as simple as that > A higher tickrate uses more cpu > ping boosting uses more cpu > A higher fps_max uses more cpu > A higher sv_maxrate uses more cpu (Although the default is 0 thus should in > theory be using the maximum which is 30000) > A higher sv_maxupdaterate uses more cpu > You can, I think in theory, work out memory per player, but CPU per player > is a different question altogether and has many variables and also depends > upon the game, whether it would be DoD, CS or HL. > On 10/26/05, [xXx] [EMAIL PROTECTED] <[EMAIL PROTECTED]> > wrote: > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > anyone have a standard rule of thumb for player slots/ and or cpu usage > > > > currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I am > > to comfortably run 100+ slots. > > my cpu usually stays round 35% > > -- > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

