lol whisper your quite the analyzer.
i agree i left a very broad question on the table, but i was just trying to
open a new topic that might actually have some use for us noobie providors
lol
----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, October 25, 2005 9:46 PM
Subject: Re: [hlds] players/cpu us


> --
> [ Picked text/plain from multipart/alternative ]
> Its not as simple as that
>  A higher tickrate uses more cpu
> ping boosting uses more cpu
> A higher fps_max uses more cpu
> A higher sv_maxrate uses more cpu (Although the default is 0 thus should
in
> theory be using the maximum which is 30000)
> A higher sv_maxupdaterate uses more cpu
>  You can, I think in theory, work out memory per player, but CPU per
player
> is a different question altogether and has many variables and also depends
> upon the game, whether it would be DoD, CS or HL.
>  On 10/26/05, [xXx] [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > anyone have a standard rule of thumb for player slots/ and or cpu usage
> >
> > currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I
am
> > to comfortably run 100+ slots.
> > my cpu usually stays round 35%
> > --
> >
> >
> >
> > _______________________________________________
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> >
> --
>
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