Actually having seen some source source (I know, I know) code, I believe the
way their tree is It's really not a big deal having linux+win32 support.  I
believe it's probably a stupid little thing that makes the in game
performance.  Obviously the memory usage is a leak in the Linux specific
code.  A good leakdetector and a couple of week should fix this problem,
unless it's in some binary code they don't have access to (or in some 3rd
party code they are allowed to fix ala Havok)

You should note that Valve is most definitely NOT the only publisher that
listens to complaints.  I actually talk to the DICE guys all the time about
Battlefield2 hacking and server specific issues (including ones that only
apply to ranked servers.) Also the people who do AA also are very
communicative with the community.

In fact lately Valve has not seemed to be listening to us.  I am sure it
relates to getting the new HL2 stuff out the door since again, this is their
major revenue stream.  It was very apparent that most of '05 was dedicated
to getting the CS maps ported, getting DoD:S out the door, getting the HDR
updates read, and trying to get HL2: Aftermath out the door.  We are still
missing a couple of CS maps though, I'd say the last two important maps are
out. (missing maps: as_oilrig, cs_747, cs_backalley, cs_estate, de_airstrip,
de_storm, de_torn, de_survivor, and de_vertigo ... Of these only as_oilrig
and cs_estate were running on any cs1.6 server when I checked this)

Blah blah blah, are you still reading this? :) Have a good day, I gotta
spend the night getting a Colo in the Netherlands up.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Tuesday, February 21, 2006 12:08 AM
To: [email protected]
Subject: RE: [hlds] New bug/hack

At 09:54 PM 2/20/2006 -0600, Stuart wrote:

>Here's the problem.  I'm just not going to waste the effor to attempt
>to read through that.

        Preach it brother!  I was going to, but I had to run home and iron
my toaster cozy.  (In many areas that's called humor, folks.)

>My biggest Valve complaint at the moment: Why is there a moderately
>significant difference in the performance of SRCDS on Windows vs Linux.

        This is a very significant complaint.  Granted, the two are so
different as to need separate gen-trees, but in my estimation Valve is
overlooking a significant resource in the number of people willing to help
them overcome this problem.

>Honestly, the other issues are not server issues and really belong on a
>different list.

        It's noteworthy that Valve is the only publisher/writer around that
will listen to these complaints seriously.  It's also noteworthy that
there's still a bug list a mile long.  Valve's revenue stream and internal
priority list will take precedence, of course, but perhaps a bugtracker wiki
or the like would be useful so we can get updates?
Something other than the forums, I'm thinking of a place where both server
admins and developers can share ideas without suffering the slings and
arrows of "Me too" and "Fix this now" and "You suxors!"
so prevalent in a public forum, and with membership comes the ability to
beta-test potential rollouts.  Valve cannot possibly simulate all of our
situations, why not make use of a voluntary community to better the testing
process?  Admins who have CS:S as a revenue stream can test while not
affecting production, and folks at home with a P133 under Slakware or Win98
can add to it.

        Speaking of bugs, the free DoD:S weekend brought them out of the
woodwork.  I don't think I'm telling the cheaters anything new when I state
that the ability to create a new Steam ID on the fly helped a lot of folks
test VAC2 without fear of reprisal.  Just tonight on DOD:S I saw a
reload-bypass script, I believe a wallhack (I'd like a second opinion before
claiming that one), and a few other goodies.  If Vac isn't updated based
upon informaton gleaned soon it's going to be CS6 all over again.

                        - Dan

* Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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