Thanks for all the feedback guys, really appreciate it.

Just to give you some background info on the server I am using. The setup is as 
follows:
- CPU: 2.4GHz P4
- RAM: 512MB
- HDD: Enough
- Bandwidth Limit: 100mbit (AU based data-centre)
- SRCDS Roles: Private/Personal (Clan and public only - no reselling)
- Other Roles: IIS, MySQL
- SRCDSFPSBoost: Yes (srcds runs at 512 fps)
- Player Count: < or = 16
- Tickrate: 66
- sv_maxrate: 20000
- sv_minrate: 3000
- sv_maxupdaterate: 100
- sv_minupdaterate: 25
- fps_max: 600

Plugins installed:
- Mani-Admin Beta 1.2L
- Metamod v1.2.1
  + VIP Mod
- Matties Eventscripts v0.9.5.1
  + EternalBank
  + XE_Bet
- StatseMeMinimum s30
- zBlock Min v1.0ab

Given the above information, I think I have the server running quite well at 66 
tick with up to 16 players. I admit that 512MB memory would probably help here, 
however when we have wars on our server (5v5) which was the core role for this 
machine, it runs flawlessly. Having the public logon to it was just an 
afterthought, however I still want to keep the public happy :)

Do the settings listed above seem fair and reasonable based on my setup 
information?

Regards,
Adam

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sgt.Rock -=GOM=-
Sent: Sunday, 26 March 2006 01:31 AM
To: [email protected]
Subject: SV: [hlds] SRCDS Windows Server Best Practices


I don't think that Adam was going to resell his server-services... Just to host 
some servers for him and his friends...  ;o)

And just to clarify, the sv_maxrate determines the maximum amount of bandwidth 
to use on one single client.
So it is not about hardware but bandwidth... If set too high, and at full load, 
the bandwidth would be saturated and causing lag, when the server would try to 
send the data using specified max-rate to all clients at same time.

Regards,
Sgt.Rock



-----Oprindelig meddelelse-----
Fra: Wim Barelds [mailto:[EMAIL PROTECTED]
Sendt: 25. marts 2006 02:36
Til: [email protected]
Emne: Re: [hlds] SRCDS Windows Server Best Practices


--
[ Picked text/plain from multipart/alternative ] In my humble opinion :) Yes 
your hardware might not be abled to sustain an sv_maxrate above 10000, in this 
case I recommend not reselling SRCDS services, as you are duping your customers 
(unless you give it explicit mentioning in your terms of agreement. Personally 
I'd be incredably pissed if some GSP pulled that trick on me)

On 3/25/06, Sgt.Rock -=GOM=- <[EMAIL PROTECTED]> wrote:
>
> Wim..  Are YOU kidding..?
> sv_maxrate 10000 is a conservative, but SAFE setting...!
>
> The best setting for this value depends on things like bandwidth
> available for the server and how many players(slots) your server is
> expected to host. Also the sv_maxupdaterate interacts with the above
> value, and should also be calculated according to above parameters..
>
> I can only recommend you (Adam) to go read a guide that Drek wrote on
> the
> Steam-forum:
>
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=98416
> &perpage=15&pagenumber=1
>
> Here he explains some of the math to calculate the values above, from
> desired numbers of slots and available bandwidth, to get a good
> lag-free server. I used his approach after having hosted 5 servers
> with 70 slots total on same box for ½ a year, but with some reoccuring
> lag-issues. After doing the math, and adjusting the values according
> to this, lag was gone...
>
> With the given hardware-info, you should be able to host a good 24
> slot server... If memory was added to 1GB, it should be able to host a
> 32 slot server or a couple of servers, 16 slot each...
>
>
> Regards,
> Sgt.Rock
>

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