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[ Picked text/plain from multipart/alternative ]
Set sv_minupdaterate: 0 not 25

On 3/28/06, Adam Sando <[EMAIL PROTECTED]> wrote:
>
> Thanks for all the feedback guys, really appreciate it.
>
> Just to give you some background info on the server I am using. The setup
> is as follows:
> - CPU: 2.4GHz P4
> - RAM: 512MB
> - HDD: Enough
> - Bandwidth Limit: 100mbit (AU based data-centre)
> - SRCDS Roles: Private/Personal (Clan and public only - no reselling)
> - Other Roles: IIS, MySQL
> - SRCDSFPSBoost: Yes (srcds runs at 512 fps)
> - Player Count: < or = 16
> - Tickrate: 66
> - sv_maxrate: 20000
> - sv_minrate: 3000
> - sv_maxupdaterate: 100
> - sv_minupdaterate: 25
> - fps_max: 600
>
> Plugins installed:
> - Mani-Admin Beta 1.2L
> - Metamod v1.2.1
>   + VIP Mod
> - Matties Eventscripts v0.9.5.1
>   + EternalBank
>   + XE_Bet
> - StatseMeMinimum s30
> - zBlock Min v1.0ab
>
> Given the above information, I think I have the server running quite well
> at 66 tick with up to 16 players. I admit that 512MB memory would probably
> help here, however when we have wars on our server (5v5) which was the core
> role for this machine, it runs flawlessly. Having the public logon to it was
> just an afterthought, however I still want to keep the public happy :)
>
> Do the settings listed above seem fair and reasonable based on my setup
> information?
>
> Regards,
> Adam
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Sgt.Rock -=GOM=-
> Sent: Sunday, 26 March 2006 01:31 AM
> To: [email protected]
> Subject: SV: [hlds] SRCDS Windows Server Best Practices
>
>
> I don't think that Adam was going to resell his server-services... Just to
> host some servers for him and his friends...  ;o)
>
> And just to clarify, the sv_maxrate determines the maximum amount of
> bandwidth to use on one single client.
> So it is not about hardware but bandwidth... If set too high, and at full
> load, the bandwidth would be saturated and causing lag, when the server
> would try to send the data using specified max-rate to all clients at same
> time.
>
> Regards,
> Sgt.Rock
>
>
>
> -----Oprindelig meddelelse-----
> Fra: Wim Barelds [mailto:[EMAIL PROTECTED]
> Sendt: 25. marts 2006 02:36
> Til: [email protected]
> Emne: Re: [hlds] SRCDS Windows Server Best Practices
>
>
> --
> [ Picked text/plain from multipart/alternative ] In my humble opinion :)
> Yes your hardware might not be abled to sustain an sv_maxrate above 10000,
> in this case I recommend not reselling SRCDS services, as you are duping
> your customers (unless you give it explicit mentioning in your terms of
> agreement. Personally I'd be incredably pissed if some GSP pulled that trick
> on me)
>
> On 3/25/06, Sgt.Rock -=GOM=- <[EMAIL PROTECTED]> wrote:
> >
> > Wim..  Are YOU kidding..?
> > sv_maxrate 10000 is a conservative, but SAFE setting...!
> >
> > The best setting for this value depends on things like bandwidth
> > available for the server and how many players(slots) your server is
> > expected to host. Also the sv_maxupdaterate interacts with the above
> > value, and should also be calculated according to above parameters..
> >
> > I can only recommend you (Adam) to go read a guide that Drek wrote on
> > the
> > Steam-forum:
> >
> > http://forums.steampowered.com/forums/showthread.php?s=&threadid=98416
> > &perpage=15&pagenumber=1
> >
> > Here he explains some of the math to calculate the values above, from
> > desired numbers of slots and available bandwidth, to get a good
> > lag-free server. I used his approach after having hosted 5 servers
> > with 70 slots total on same box for ½ a year, but with some reoccuring
> > lag-issues. After doing the math, and adjusting the values according
> > to this, lag was gone...
> >
> > With the given hardware-info, you should be able to host a good 24
> > slot server... If memory was added to 1GB, it should be able to host a
> > 32 slot server or a couple of servers, 16 slot each...
> >
> >
> > Regards,
> > Sgt.Rock
> >
>
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