It was a major cause of being unable to connect to VAC. - Alfred
Steven Hartland wrote: > Ah so your saying we need to bind them to other CPU's, and not > to allow them to use the available CPU's. > > Unfortunately I dont think that's going to be an option as we're > not just talking CS on a machine here and the fact that servers > are dynamically created and moved around machines means > its virtually impossible to determine which CPU core out of > the 4 available on a machine a specific instance should be bound > to. Its why the OS has a scheduler which enables it to determine > just that. > > Just how prevalent was the bug anyway? Yes we all have crashes > but nothing significant enough that would mean a fix that causes > this much pain is worth it. > > Is it mainly a client issue? If so how about only setting affinity > only > when not running in dedicated server mode? > > I know the real fix is going to take some time but it seems > that the current one is going to cause more issues than it solves. > > I know we've been running dual processor boxes since the > year dot and its not been a significant issue hence the removal > of the current fix, from a server admins point of view, would > be the lesser of two evils. Possibly a -beta noaffinity? > > N.B. CS is not the only game to suffer from this issue. One of > the patches from iD for Quake4 had the same issue and they > backed it out pretty dam sharpish when it was brought to their > attention. > > Sorry to harp on about this but it is a major issue for us and any > admin who has multi "core" machines, be that dual core or multi > CPU, which I suspect is a very high proportion of us. > > Steve > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > >> No it doesn't. Those programs let you bind hlds to another CPU, but >> it stays local to that CPU. Removing the call would let the app >> wander over all the CPU's again and the bug would return. > > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. > and the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, > printing or otherwise disseminating it or any information contained > in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds