I would agree on service part. At very least srcds.exe should not use
popups for its own error messages!

On 26/04/06, Frazer <[EMAIL PROTECTED]> wrote:
> Srcds.exe is widely used in what I would deem "serious" game hosting
> operations and yet this application really hasn't evolved much beyond the
> level of a consumer product.  I expect many administrators who are
> supporting srcds in such environments would agree that it presents some
> operational management challenges.
>
> What I think might be useful, perhaps in future srcds versions, would be the
> inclusion of more a few management features that would make it a more robust
> application in a hosting environment:
>
> 1.  Some Application Event logging - with informative events backed up by
> some kind of knowledge base that would help operators determine root causes
> that are within their scope of control.
>
> 2.  Some application instrumentation (E.g. PerfMon counters, WMI hooks) that
> could be used to better monitor application performance and state and employ
> mainstream third party management tools.
>
> 3.  A version that runs as a true Windows service, that responds correctly
> and gracefully to Service Manager actions (Start, Stop, Pause).
>
> My $.02
>
> F.
>
> P.S.   And a "headshot" tag in the kill event in the DOD:S game log  :)
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: Wednesday, April 26, 2006 4:13 AM
> To: [email protected]
> Subject: Re: [hlds] SRCDS Mini Dump Files
>
> This is true unless you have source code and debugging symbols which may
> give you a clue where it crashed. Even those won't help you much if you are
> ot familiar with software internals....
>
> On 26/04/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> > For the most part debuggers don't really provide anything helpful and
> > are generally a crutch.
>
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