m0gley, I get what you're saying, but I still say it's retarded, there's no point in running around jumping like an idiot.
Roman, if you're going to allow it I highly suggest setting up an AMXX plugin that seriously messes with your aim for about 2 seconds after jumping. The reasoning for this, is simple, I'd like you to take a firearm, and first, try to hit a target while RUNNING....it's not easy at all, not even if the target is the size of a person...now, RUN and JUMP and try to hit the same target, it's not easy at all, in fact I would say nearly impossible if not insanely improbable. Finally try to run and jump and crouch in mid jump to land on something, if you can do this without killing yourself, try shooting at the same target while you're doing it. It simply won't happen, now, in perfect comparison, the person doing that is going to be fairly tough to shoot, however, if you're an intelligent person, you can point and shoot where they'll be when they land and quite likely hit them. Sorry if this wasn't the place to voice that opinion, if so, it won't happen again. Derek > From: m0gely <[EMAIL PROTECTED]> > Reply-To: <[email protected]> > Date: Mon, 01 May 2006 11:23:50 -0700 > To: <[email protected]> > Subject: Re: [hlds] Bunny hop and silent run in CS 1.6 > > Hell Phoenix wrote: > >> Its not meant to be part of the game but by your account it would >> be ok to do. > > I said I wouldn't reply.. ugh. If you see improper display of models > being the same evil as strafe jumping then you didn't get what I meant > at all. > > -- > - m0gely > http://quake2.telestream.com/ > Q2 | Q3A | Counter-strike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

