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There is a function in the SDK (ForceExactFile) that could be added to
certain materials using a plugin; however, there is apparently a bug that
prevents it from working on Linux servers. It thinks the files are different
when the server is Linux and the client is Windows and won't let them
connect. It could probably be adapted for Windows servers though.




On 5/18/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
>
> "Have a SRCDS Option to force the use of Textures, Maps, Models, Sounds
> etc straight out of the Clients GCF files"
>
> I've wanted this for a long time even in HL1.  Anybody know of a way to
> do this or does valve have to code for it?
>
>
> Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Thursday, May 18, 2006 7:40 AM
> To: [email protected]
> Subject: Re: [hlds] New type of wall hack undected by vac?
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Have a SRCDS Option to force the use of Textures, Maps, Models, Sounds
> etc straight out of the Clients GCF files
>
> Have VAC run a check against the GCF to ensure they have not been
> tampered with
>
> If a program wants to try to trick VAC by reporting to VAC a valid
> checksum for example, then that is another process that can be added to
> the VAC cheat detection list
>
> Doing things this way keeps the playing field level and will stop the
> people who cheat without using a 3rd party program to do so
>
>
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