Good luck in your search.  Sorry I couldn't be much help.  Keep us
posted on this if you come up with something.

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
Sent: Sunday, May 21, 2006 10:10 PM
To: [email protected]
Subject: RE: [hlds] I figured out why map changes took so long...



Actually, I am not running any mods at all.  I have been doing some
research on the subject, because I do want to offer stats for players.

Jason, thanks for your help.  I suspect this problem is beyond my
network.  My circuit is 5m/786k and like I said, my server has
absolutely no load on it during 99% of the map change.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
Washburn
Sent: Sunday, May 21, 2006 11:30 AM
To: [email protected]
Subject: RE: [hlds] I figured out why map changes took so long...

Chorizo one of my servers is almost exactly like yours except for using
7200 ide drives and windows 2000 advance server.  I experience no
problems with it except for running above 50% cpu usage more than I
would like.  I have experienced no problems with the server except for
the strange lag after it has run for a long time with out a restart. The
restart fixes the lag so I just do it when it appears that the server is
starting to give players higher pings than normal(It's very obvious when
it happens).  I wish I had more help to give you.  What mods are you
running?  I run AMXX and the only plug-in I have currently loaded is a
high ping kicker.

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
Sent: Sunday, May 21, 2006 12:59 PM
To: [email protected]
Subject: RE: [hlds] I figured out why map changes took so long...


Thanks for your questions Jason.

Do you (or does anyone) know of any useful debuging I can enable to
trace map changes?

Here are some basic specs (and before anyone 'helps' me by saying my
hardware is not good enough, we are discussing hlds:cz not Source):

Microsoft Windows 2000 Professional: 5.0.2195 SP 4 Build 2195
System Manufacturer     MSI
System Model            MS-7021
System Type                     X86-based PC
Processor                       x86 Family 6 Model 8 Stepping 1
AuthenticAMD ~1333 Mhz
Total Physical Memory   1,048,048 KB
Available Physical Me   440,392 KB
Total Virtual Memory    3,566,816 KB
Available Virtual Mem   2,409,720 KB
Page File Space         2,518,768 KB

Note: the system is using two 40g SATA drives in a RAID-1 configuration
(another note for 'helpers', I am using RAID-1 to lessen the pain of a
complete reinstall, the RAID-1 performance is fantastic; so the speed
factor of RAID-0 was not the target).

I really don't think it is my hardware thought.  I ran SiSoftware-Sandra
and it did not find any issues.

Sometimes the maps changes within 15 seconds and sometimes it takes over
a minute.  I have not clocked each map to see if it is always the same
on a given map.  Right now I have the game time set very high (two
hours) just to avoid the pain of the map change so often.

I run these maps, usually with 9 bots on normal:

cs_office_cz
de_aztec_cz
de_chateau_cz
de_dust_cz
de_dust2_cz
de_inferno_cz

Thanks again.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
Washburn
Sent: Sunday, May 21, 2006 8:11 AM
To: [email protected]
Subject: RE: [hlds] I figured out why map changes took so long...

What are the server specs?  Is it possible that you have a hard drive
going bad?  Seems like I remember someone on the list having the same
problem a while back and his hard drive was going bad.  60 Sec is a long
map load especially if it is a stock map.  How often do you restart the
actual server not just HLDS?  I've found I have to reboot my server a
minimum of weekly or HLDS starts getting really slow to respond and
players pings go sky high.



Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
Sent: Sunday, May 21, 2006 1:09 AM
To: [email protected]
Subject: RE: [hlds] I figured out why map changes took so long...


Thanks for asking Jason.

No, I don't run any custom maps.  I play on the server from a LAN based
PC, my friend connects from the WAN and we both experience the same
(sometimes over 60 second lag) during map changes.

In fact, I am just playing on my server and once again it seems I am
stuck forever...  I just don't get it.  I have zero cpu load and tons of
memory free (on both the client and the server)...

So much for my earlier thoughts...

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
Washburn
Sent: Friday, May 19, 2006 7:05 AM
To: [email protected]
Subject: RE: [hlds] I figured out why map changes took so long...

I have used both the upload and the download on and off and have seen no
difference in the map load times.  I think the load times would only
differ for the players that have to download the current map not
everyone.  Do you run customs that would require frequent downloads?  If
you do you might want to provide a URL so they can download them prior
to joining the game server.  I've found that having a lot of people
downloading a map does take a toll on the server.


Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
Sent: Friday, May 19, 2006 4:22 AM
To: [email protected]
Subject: [hlds] I figured out why map changes took so long...


First I wanted to say thanks to everyone, especially the "experts" who
responded to my original request (on 04/17/2006) for assistance on this
one...

*sigh*

Anyway, the problem turned out to be that sv_allowdownload was enabled,
and I do not have any maps to download on my server.  In fact, the
sv_downloadurl is "" so I am really amazed the sv_allowdownload setting
had any function during map changes.  But it did.

My guess is the all of the clients experienced a timeout waiting for
resources from my server, and when nothing came they finally pulled from
the steam servers.

If anyone does actually know about this I would love to hear about it.

Thanks,

Chorizo Omelet

Come and play! http://gs1.ender.us

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