I could be wrong, but I think -heapsize is only for client side, not server
side. I'm sure someone else on this list can either confirm or deny that.

Enjoy

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spectre
Sent: Wednesday, June 21, 2006 7:53 AM
To: [email protected]
Subject: [hlds] -heapsize

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How does it actually work? I am using -heapsize 131072 for my HLDSs, its
reserving RAM but not really taking more then 60mb. I tryed different kind
of this value, but dont really see a difference. So the questions are:
-Can too low / too high -heapsize slow down server?
-Will it take as much RAM as it needs if i wont set it?
-Does it make difference for server FPS or for speed in map change?

I got a lot of memory in my server, so i just want to know how to tweak it
for best performance.

I am using Windows, but insteresting if its working the same on linux.
--


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