-- [ Picked text/plain from multipart/alternative ] Mad update - keep up the GREAT work guys! XD
On 6/29/06, Jason Ruymen <[EMAIL PROTECTED]> wrote: > > The update to Day of Defeat: Source has been released. Linux servers > will be updated automatically. Windows servers will need to run the > hldsupdatetool to get this update. > > Once again, here are the changes: > > - Added new Detonation game mode > - Added two new Detonation maps: Jagd and Colmar > - Added film grain and color correction cinematic effects while in > spectator > - Optimizations to the player animation blending system > - Improved bullet and melee attack hit detection > - New shaders added > - Image-based texture blending > - Light warping > - Phong Shading/Rim Lighting on player models > - Added support for bloom on DX8 video cards > - Added vertex lighting to props. > - Fixed a case where players could get under terrain in Argentan > - Weapon balance changes > - Shortened BAR reload time > - Garand - reduced recoil and fire delay > - Made it more difficult for players to repeatedly block the same cap in > order to rack up defend points > - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and > rocket weapons > - Fixed player being able to clear mg42 heat by undeploying and > redeploying while reloading > - Added blocking walls to enemy spawn entrances > - Fixed stepping over window ledges in Avalanche > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

