--
[ Picked text/plain from multipart/alternative ]
Mad update - keep up the GREAT work guys! XD

On 6/29/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> The update to Day of Defeat: Source has been released. Linux servers
> will be updated automatically. Windows servers will need to run the
> hldsupdatetool to get this update.
>
> Once again, here are the changes:
>
> - Added new Detonation game mode
> - Added two new Detonation maps: Jagd and Colmar
> - Added film grain and color correction cinematic effects while in
> spectator
> - Optimizations to the player animation blending system
> - Improved bullet and melee attack hit detection
> - New shaders added
> - Image-based texture blending
> - Light warping
> - Phong Shading/Rim Lighting on player models
> - Added support for bloom on DX8 video cards
> - Added vertex lighting to props.
> - Fixed a case where players could get under terrain in Argentan
> - Weapon balance changes
> - Shortened BAR reload time
> - Garand - reduced recoil and fire delay
> - Made it more difficult for players to repeatedly block the same cap in
> order to rack up defend points
> - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
> rocket weapons
> - Fixed player being able to clear mg42 heat by undeploying and
> redeploying while reloading
> - Added blocking walls to enemy spawn entrances
> - Fixed stepping over window ledges in Avalanche
>
> Jason
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to