Hey All,

We've been noticing some funky choppiness (low FPS from rcon "stats,"
low IN for clients) on all of our main pubs. They're all run
independently (different datacenters) and uniquely (different
plugins), so there aren't too many common factors apart from our
shared banlists.

Currently, our banned_user.cfg is about 206kb with just over 7800
bans. exec banned_user.cfg is only in our autoexec, but anytime a
remote admin modifies and writes the ban list, I'm assuming it's
exec'd.

All of our servers are remotely hosted from aim2game, and we don't
have access to resource monitors to detect any correlation between
banlist exec's and this weird choppiness. Does anyone have any
firsthand experience with large lists like this causing performance
issues?

Best,

Matt Albiniak
[EMAIL PROTECTED]

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