>From a good faith perspective, yes they should engage 3rd party
developers to ensure adequate testing has taken place. From a project
deadline point of view, taking into account the fact most CEO's/Boards
of directors are quite tight with timelines, they might not want to have
their dev teams engage 3rd party developers to ensure their updates
work, as this could be seen as a monumental waste of time.

Ethically, it would be nice if valve had a strong relationship with the
3rd party development base out there, however sometimes business takes
precedence over pleasure. It's just hard to define how much a part of
Valves business, comes from Game Server Administrators, and how much
would come from other market avenues.

I might not be right, but this is what I would think happens at Valve
when they are planning their updates?

Regards,
Adam

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:57 PM
To: [email protected]
Subject: RE: [hlds] Counter-Strike: Source update released

I don't think you have read what I said though Adam, I haven't said they
have any legal obligations and I haven't said that _they_ should make
sure things works with their updates.

What I suggested was that they do more of an effort to help the
developers to debug their own plugins before updates go official - by
for an example providing a test environment such as an update they can
apply a few days before the release. This way the _developers of the 3rd
party plugins_ can do their job and get it working with the new updates.
This should only mean extending the time before a new update by a few
days which doesn't matter when it comes to cosmetic updates such as this
one.

If anything, this goes under a moral obligation, to help all the people
out there putting time, money and effort into running their games on
servers and developing 3rd party plugins that makes their games playable
- such as proper admin tools.

TeX. :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 25. august 2006 05:38
To: [email protected]
Subject: RE: [hlds] Counter-Strike: Source update released

Just remember Tex, Valve have no legal or moral obligations to provide
support or compatibility with any 3rd party plugins not written by
Valve. Valve try to make their updates as flawless as possible, however
they are not able to make sure that every infinite combination of
plugins work together. Not unless you want 1 update per year perhaps? ;)

Regards,
Adam.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Friday, 25 August 2006 1:03 PM
To: [email protected]
Subject: RE: [hlds] Counter-Strike: Source update released

Some of the metamod plugis appears not to be working - and my little
rant there still stands regardless. Not that anyone cares about it. I
just don't think I am the only one that is a 'tad' sick of updates
breaking everything from a to z - and tbh there could be more effort to
prevent it than there is today. Oh well...

Server with v1.2 beta and the new gametypes.txt, on a windows 2003
server machine seems to work like a charm though. Cheers! :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
Sent: 25. august 2006 04:50
To: [email protected]
Subject: Re: [hlds] Counter-Strike: Source update released

link-
please let me know if your server stays up without a crash for more than
2 rounds or 60 minutes. ours isn't, even without mani. :(

On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
> Just as an addendum to my last post, the slay command *does* work with

> the new gametypes.txt but I have *not* tested everything else. I have
> also not experienced the server dying with the player.
>
> Link
>
> [DumB]TeXas wrote:
> > Well 1.1.0zi does 'work', as in; it will start and everything will
appear to
> > be working - admin menu works and most admin commands (not slay)
> > works
from
> > what I could see. However, the second a player dies the server dies
> > with
it.
> > So in other words, its not exactly of much use... :P
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
Matt Albiniak
[EMAIL PROTECTED]

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