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Like they say, everybody else is a figment of your deranged imagination. :)

On 9/1/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> That's why there are no players on CSS servers. :P
>
>
>
> On 9/1/06, Edward Luna <[EMAIL PROTECTED]> wrote:
> >
> > Sounds good but do you think it may cause players to leave the server
> > once they die rather than waiting for the round to be over... which
> > could take sometime?
> >
> > -----Original Message-----
> > From: Frazer [mailto:[EMAIL PROTECTED]
> > Sent: Friday, September 01, 2006 9:33 AM
> > To: [email protected]
> > Subject: [hlds] Controlling Spawn in DOD:S
> >
> >
> > I can't see an obvious way - but can anyone think of a means to prevent
> > a
> > player, who has been killed, from respawning in DOD:S for a period of
> > time?
> > I am trying to see it if is feasible to create game conditions whereby
> > "if
> > you are dead, you stay dead" until the round is won or the last man is
> > standing.  I am intrigued with how it might transform the game from its
> > usual frag-fest into more of an exercise in tactics.
> >
> > If there are cvar or rcon commands that can accomplish this, then it
> > might
> > be possible to develop some kind of game manager that enforces this mode
> > of
> > play.
> >
> > Any ideas?
> >
> > Frazer
> >
> >
> >
> >
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> >
> >
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> >
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>
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