yep, same problem. you can only have map names once per cycle, otherwise it just loops back and forth. eg:
de_dust de_nuke de_dust2 cs_office de_port de_nuke cs_italy after the 2nd nuke, it would return to either dust or dust2 (can't remember), but would skip italy...and anything after it. On 10/18/06, Whisper <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] Has anybody else had the problem with running a map rotation like this in Counter-Strike:Source? de_dust2 de_dust2 de_nuke de_dust2 de_dust2 de_train de_dust2 de_dust2 de_cbble When I have tried doubling up a map within a rotation it seems to just get stuck at de_dust2 for example and repeats de_dust2 endlessly. Anybody care to share their experiences? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
-- Matt Albiniak [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

