Yet it still pick only CPU0 after last update. Any suggestions?
Regards, Roman On 26/10/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
All it does it stop the HLDS process from specifically picking Core 0, now it leaves it to windows. If you still see your hlds processes bunching up then you have a problem with the windows scheduler. - Alfred Chad wrote: > So, does this make it move to a different processor/core, or make it > multi threaded and split up the processing for each hlds among the > processors? > Does it dynamically move them if 2 servers fill up and 2 are empty so > the 2 full ones aren't on the same processor? > > Alfred Reynolds wrote: >> We have released an update to the Half-Life 1 dedicated server (for >> all >> mods). Run the hldsupdatetool to get this update. >> >> This update fixes win32 server staying on the first CPU of a >> multi-core >> machine and fixes some timing problems with Steam3 login on Linux. >> >> - Alfred >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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