Are you ever going to fix the bug in steam hlds where the graph only
shows like 5 minutes of history and the option to change it does nothing?
Are you aware of it?
Is it not a bug?
Alfred Reynolds wrote:
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.
- Alfred
Chad wrote:
So, does this make it move to a different processor/core, or make it
multi threaded and split up the processing for each hlds among the
processors?
Does it dynamically move them if 2 servers fill up and 2 are empty so
the 2 full ones aren't on the same processor?
Alfred Reynolds wrote:
We have released an update to the Half-Life 1 dedicated server (for
all
mods). Run the hldsupdatetool to get this update.
This update fixes win32 server staying on the first CPU of a
multi-core
machine and fixes some timing problems with Steam3 login on Linux.
- Alfred
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