Well, it's been fun guys. I've had enough. This weekend, all of my
servers will be rolling over to something else. Probably in the Unreal line.

I really do hope that they will figure it out for the rest of you.
Without the servers, there's not much there. Any reasonably decent
player can beat the games in single player mode in a day or two. It's
the multiplayer that made it fun.

Many thanks to those that tried so hard and put out so much effort to
improve the games with the plug-ins, mods and maps. Without you, this
would have never achieved the status that it has. Or had as the case may be.

Good day and good luck.

Link

Jason Ruymen wrote:
Updates to Counter-Strike: Source and the Source Engine have been
released.  Release run hldsupdatetool to receive these updates.  The
changes are:

Counter-Strike: Source:
- Fixed a crash which could occur if the dynamic weapon price list
failed to download

Source Engine:
- Added new cl_restrict_server_commands to prevent unwanted commands
being run on game clients. The default value is 1, valid settings are:
        0 = Don't restrict any server commands.
        1 = Restrict server commands in Valve multiplayer games.
        2 = Restrict server commands in all multiplayer games.
- Decreased startup time in some cases by rate-limiting the packets sent
to clients during logon
- Improved responsiveness when entering map areas with lots of entities
by automatically compressing large packet updates

Jason

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