Should be very simple...

Attempt to change the player name from say:  "LeetPwner" to
"LeetPwner*randomdigit*" - check to see if the name gets changed, if so -
change it back with a "Welcome" message - or a "Sorry" and kick for players
where the name cannot be changed.  Might be possible to accomplish before
the client was even in a game-ready state.

The bigger question is why would we even need to ponder such ponderings in
the first place.   I am curious how Valve determines functional requirements
for its updates.  As some posters have already noted, the businesses, groups
and individual hobbyists represented on this list comprise a pretty
significant part of Valve's eco-system.  How hard would it be and how much
more considerate would it be to simply solicit some feedback on ideas before
they turn to code?  They would not be compelled to pay attention to the
feedback, but maybe, just maybe they would gain some additional insight that
the apparent cloud of arrogance or indifference seems to obscure today.


Frazer



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Friday, November 17, 2006 5:12 AM
To: [email protected]
Subject: [hlds] Workaround for cl_restrict_server_commands ?

1. I'm looking for plugin which will disconnect players trying to join the
server with cl_restrict_server_commands set to anything other than 0 with
message like "Please set cl_restrict_server_commands to 0 to play on this
server".

2. cl_restrict_server_commands should be added to the list of blocked cvars
in cvar-x config files.

Any ideas how first item in my list can be done using existing plugins?
EventScript maybe? Anything else?

Regards,

Roman

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