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I'm pretty damn sure we have tried to have this happen as well Frazer.

Pity we couldn't have brought this upon ourselves as well.

On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
>
> Should be very simple...
>
> Attempt to change the player name from say:  "LeetPwner" to
> "LeetPwner*randomdigit*" - check to see if the name gets changed, if so -
> change it back with a "Welcome" message - or a "Sorry" and kick for
> players
> where the name cannot be changed.  Might be possible to accomplish before
> the client was even in a game-ready state.
>
> The bigger question is why would we even need to ponder such ponderings in
> the first place.   I am curious how Valve determines functional
> requirements
> for its updates.  As some posters have already noted, the businesses,
> groups
> and individual hobbyists represented on this list comprise a pretty
> significant part of Valve's eco-system.  How hard would it be and how much
> more considerate would it be to simply solicit some feedback on ideas
> before
> they turn to code?  They would not be compelled to pay attention to the
> feedback, but maybe, just maybe they would gain some additional insight
> that
> the apparent cloud of arrogance or indifference seems to obscure today.
>
>
> Frazer
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: Friday, November 17, 2006 5:12 AM
> To: [email protected]
> Subject: [hlds] Workaround for cl_restrict_server_commands ?
>
> 1. I'm looking for plugin which will disconnect players trying to join the
> server with cl_restrict_server_commands set to anything other than 0 with
> message like "Please set cl_restrict_server_commands to 0 to play on this
> server".
>
> 2. cl_restrict_server_commands should be added to the list of blocked
> cvars
> in cvar-x config files.
>
> Any ideas how first item in my list can be done using existing plugins?
> EventScript maybe? Anything else?
>
> Regards,
>
> Roman
>
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