-- [ Picked text/plain from multipart/alternative ] Oh no Wim, zBlock is evil
It ruins peoples choice The choice to be a rating retard The choice to use see through models and walls The choice to not be flashed The choice not have to deal with pesky smoke grenades The choice not have to run pesky 3rd party programs that could get you VAC banned See, its all about the clients right to choose! Gawd forbid people have the right to choose to play Counter-Strike:Source against other people online the way the original creators intended. On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg > Go zBlock-less servers. > > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote: > > > > Beetlemod seems to have nailed a decent solution - and I expect that > Mani > > will follow suit shortly. Pity that Valve continues to rely on mod > > developers for implementing things it is too complacent to undertake > > itself. > > > > Having slagged Valve one more time, I will now make a suggestion to > them: > > > > It is reasonable to allow clients to control how client-side settings > are > > manipulated. It is also entirely reasonable that game server hosts be > > able > > to establish and enforce "rules of admittance". Valve has addressed the > > needs of the client-side part of the community - but has neglected the > > server side. This is really very simple - implement a change - quickly > - > > that allow game admins to establish configurations that insist on the > > ability to modify certain client settings. Give them the tools to deny > or > > accept players based on the client's choice to allow the changes. The > > default setting can still be restrictive - as long as the server side > > solution provides a means to clearly notify the player why his or her > > connection has been closed. This way, the player is protected and given > > choice - and the game hoster is able to deliver an enhanced and balanced > > play experience to those who CHOOSE to join. > > > > If the mod developers can nail this solution with hours of this fiasco > > unfolding then it can't be that difficult. > > > > Frazer > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > ___________________________ > Wim 'TheUnknownFactor' Barelds > [EMAIL PROTECTED] > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

