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After a few emails back and forth to VALVe, I didn't get anything else out
of it other then "I might bring up the idea of querying users for the value
of their convars". Fucking useless.

On 11/18/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> The CVAR plugins are also used to do things like set my rate, cl_cmdrate,
> and cl_updaterate to settings that are not appropriate for my internet
> connection. I hate joining a server and having it set my cl_cmdrate and
> cl_updaterate to 101 every time I spawn.
>
> I am against the new CVAR though.
>
>
> On 11/17/06, Whisper <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Oh no Wim, zBlock is evil
> >
> > It ruins peoples choice
> >
> > The choice to be a rating retard
> > The choice to use see through models and walls
> > The choice to not be flashed
> > The choice not have to deal with pesky smoke grenades
> > The choice not have to run pesky 3rd party programs that could get you
> VAC
> > banned
> >
> > See, its all about the clients right to choose!
> >
> > Gawd forbid people have the right to choose to play
> Counter-Strike:Source
> > against other people online the way the original creators intended.
> >
> > On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
> > > Go zBlock-less servers.
> > >
> > > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Beetlemod seems to have nailed a decent solution - and I expect that
> > > Mani
> > > > will follow suit shortly.  Pity that Valve continues to rely on mod
> > > > developers for implementing things it is too complacent to undertake
> > > > itself.
> > > >
> > > > Having slagged Valve one more time, I will now make a suggestion to
> > > them:
> > > >
> > > > It is reasonable to allow clients to control how client-side
> settings
> > > are
> > > > manipulated.  It is also entirely reasonable that game server hosts
> be
> > > > able
> > > > to establish and enforce "rules of admittance".  Valve has addressed
> > the
> > > > needs of the client-side part of the community - but has neglected
> the
> > > > server side.  This is really very simple - implement a change -
> > quickly
> > > -
> > > > that allow game admins to establish configurations that insist on
> the
> > > > ability to modify certain client settings.  Give them the tools to
> > deny
> > > or
> > > > accept players based on the client's choice to allow the
> changes.  The
> > > > default setting can still be restrictive - as long as the server
> side
> > > > solution provides a means to clearly notify the player why his or
> her
> > > > connection has been closed.  This way, the player is protected and
> > given
> > > > choice - and the game hoster is able to deliver an enhanced and
> > balanced
> > > > play experience to those who CHOOSE to join.
> > > >
> > > > If the mod developers can nail this solution with hours of this
> fiasco
> > > > unfolding then it can't be that difficult.
> > > >
> > > > Frazer
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > --
> > > ___________________________
> > > Wim 'TheUnknownFactor' Barelds
> > > [EMAIL PROTECTED]
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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