Next could be to forbid server admins to ban players from their servers
- how could it be that this bad server admins revokes paying customers
from valve the right to play on their servers? :)
all cheaters are anyhow catched by VAC so there is absolutly no need to
ban someone.
Or maybe directly prohibit the use of rcon for all server-admins - they
are just allowed to spend the money for server and start it but nothing
else is allowed to them :D

if someone finds sarkasm, he could keep it ;)

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Oh no Wim, zBlock is evil
>
> It ruins peoples choice
>
> The choice to be a rating retard
> The choice to use see through models and walls
> The choice to not be flashed
> The choice not have to deal with pesky smoke grenades
> The choice not have to run pesky 3rd party programs that could get you VAC
> banned
>
> See, its all about the clients right to choose!
>
> Gawd forbid people have the right to choose to play Counter-Strike:Source
> against other people online the way the original creators intended.
>
> On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
>> Go zBlock-less servers.
>>
>> On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
>>
>>> Beetlemod seems to have nailed a decent solution - and I expect that
>>>
>> Mani
>>
>>> will follow suit shortly.  Pity that Valve continues to rely on mod
>>> developers for implementing things it is too complacent to undertake
>>> itself.
>>>
>>> Having slagged Valve one more time, I will now make a suggestion to
>>>
>> them:
>>
>>> It is reasonable to allow clients to control how client-side settings
>>>
>> are
>>
>>> manipulated.  It is also entirely reasonable that game server hosts be
>>> able
>>> to establish and enforce "rules of admittance".  Valve has addressed the
>>> needs of the client-side part of the community - but has neglected the
>>> server side.  This is really very simple - implement a change - quickly
>>>
>> -
>>
>>> that allow game admins to establish configurations that insist on the
>>> ability to modify certain client settings.  Give them the tools to deny
>>>
>> or
>>
>>> accept players based on the client's choice to allow the changes.  The
>>> default setting can still be restrictive - as long as the server side
>>> solution provides a means to clearly notify the player why his or her
>>> connection has been closed.  This way, the player is protected and given
>>> choice - and the game hoster is able to deliver an enhanced and balanced
>>> play experience to those who CHOOSE to join.
>>>
>>> If the mod developers can nail this solution with hours of this fiasco
>>> unfolding then it can't be that difficult.
>>>
>>> Frazer
>>>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to