... You are missing the point. Yes, people are suffering. We get that. It's unfortunate, but it is unavoidable; a natural disaster struck and you just gotta get through it.
Valve's issue, on the other hand, WAS avoidable. A redundant network would have prevented this whole mess. When did we ever condemn those who were suffering? You just brought in another issue for no reason, as it has no effect on a gaming network. You make it sound like I am responsible for them suffering while I am 2000+ miles away.. --- [EMAIL PROTECTED] wrote: > Then I guess I may have things backwards in thinking > that any personal inconvenience should be outweighed > by actual tragety suffered by others. > > Yeah, not oficially winter, so those people aren't > oficially freezing. > http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html > > Or am I also wrong in also thinking that maybe local > repair efforts should be aimed at getting people > heat, instead of making sure CS players can get > online. > > And no matter what Valve did or didn't do, they are > still relying on outside resources as much as anyone > else in the area. Even the fact that it may be the > Valve employees, or others that are in charge of > keeping things running, are too busy keeping their > families warm wouldn't be reason enough for some. > > Maybe we even found out why people feel that CS, > DoD, et. al. are loosing players. It may possibly > be the lack of soul and "community". > > >Last I checked Winter hasn't begun yet. :)~ > > > >Obviously people are not complaining about loss of > service as being equivalent > >to loss of life or livelihood... I think you may > have gone a bit overboard > >with that one. The majority of complaints are > centered around an apparent > >lack of re-investment in infrastructure on Valve's > part and it is a valid > >complaint. Perhaps we have demonstrated too much > faith in Valves > >understanding of the most basic concept in network > management... that being, > >no single point failure should bring a network > down. That fact stands on it's > >own and need not be measured against a lost > Christmas for those unfortunate to > >have been effected by the storms. > > > > > >-----Original Message----- > >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > >Sent: Monday, December 18, 2006 12:27 PM > >To: [email protected] > >Subject: RE: Re: [hlds] Post-outage thoughts > > > > > >Lets keep things in perspective people. Over a > million people without power > >or heat int the middle of winter. Christmas > planning for lots of those are > >out the window because of lost wages, loss of life, > and loss of basic > >services, and people are whining about not being > able to play a computer game > >for a few days, and then exorcising Valve about not > having things back online > >immediately. > > > >Lets think about things based on the effects on > real people lives instead of > >using a tragedy to puff one's resume. > > > >It's nice to see the spirit of the holidays on > display. > > > > > >>Netcom had a massive outage in '96 that lasted > almost the same > >>duration as this valve outage. > >> > >>At 11:06 AM 12/18/2006, -Mike- wrote: > >>>There are far too many 90% empty datacenters > practically sitting on > >>>top of major exchanges down here in the SF Bay > Area (and all over > >>>the US) for Valve to have suffered the outage > they saw due to storm > >>>conditions. I'm sorry, but a decent distributed > network > >>>architecture with properly configured load > balancing hardware takes > >>>care of these single points of failure. But hey, > what do I > >>>know... I only managed Yahoo's mailservers at > GlobalCenter, > >>>FriendFinder and Lycos' hardware at Exodus, built > and managed > >>>bulletproof network backbones at @Home and > Netcom... So it's not > >>>like I'd know anything about engineering a method > of preventing a > >>>little lack of power, IP dialtone, or overload > from taking > >>>your biggest cash machine offline. > >>> > >>>(sigh) > >>> > >>>Sorry Valve, I'm gainfully employed and I do not > consult on the side. > >>> > >>>-Mike- > >>>~~~~ > >>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ > Eclectic Thinker > >>> > >>>----- Original Message ---- > >>>From: Roman Hatsiev <[EMAIL PROTECTED]> > >>>To: [email protected] > >>>Sent: Sunday, December 17, 2006 11:21:39 PM > >>>Subject: Re: [hlds] Post-outage thoughts > >>> > >>>This is true only as long as you work with tested > and widely adopted > >>>solution like Active Directory. For closed > proprietary system of Steam > >>>size designed without redundancy in mind this can > be a kind of tricky > >>>exercise... > >>> > >>>Regards, > >>> > >>>Roman > >>> > >>> > >>> > >>> > >>> > >>>_______________________________________________ > >>>To unsubscribe, edit your list preferences, or > view the list > >>>archives, please visit: > >>>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or > view the list archives, > >please > >>visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view > the list archives, please > >visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view > the list archives, please > >visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __________________________________________________ Do You Yahoo!? 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